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Ranger Fox

Playing Wherigo on the iPhone

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That would be great. Thanks for the replies and help. Speaking from my experience, I'd have jumped in more enthusiastically earlier if the app had worked as a standalone unit. I'd downloaded a couple of cartridges to my Garmin, but never ended up going the 60+ miles to the closest ones. But I thought I'd give it another try and see if people were interested in one or more in our area. Thanks!

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Yes, there's currently no API for the Wherigo web site to find nearby cartridges or download them. Incidentally, if you search for nearby Wherigo caches and find one, then tap on the description and any subsequent cartridge link within the description, the app will take you to the Wherigo cartridge's page where you can just tap "download".

 

That would be great. Thanks for the replies and help. Speaking from my experience, I'd have jumped in more enthusiastically earlier if the app had worked as a standalone unit. I'd downloaded a couple of cartridges to my Garmin, but never ended up going the 60+ miles to the closest ones. But I thought I'd give it another try and see if people were interested in one or more in our area. Thanks!

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A couple of questions about the iPhone Wherigo app.

 

1)My phone says that I have v324, but on the iTunes page for the app it says that 1.4.2 is the latest and greatest. Where can I find that on my phone?

2)The App store also says that there is a bonus features in-app download for $0.99. Any idea what that is, as I haven't seen it on my phone when I'm using the cartridge?

3)The release notes for the latest version say that you can download the cartridges to you computer, and then drag and drop them to the Wherigo folder in iTunes. Okay, I give up, where in the Sam Hill is that folder located????

 

Thanks

 

grateful cacher

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1. v324 is the latest.

2. No idea! A bit odd to see that on the App store listing.

3. In itunes select your phone, then Apps, then scroll down and select Wherigo in the list of Apps

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I'm having an issue with my Wherigo when played in the iPhone app only. It works with Android (WhereYouGo) and on the Garmin Oregon. The problem is I have an item that shows up when you enter the zone with 5 actions associated with it (it's a book with 5 pages to read). Once I read page 4, all of the text on message becomes garbled. So 'if you believe the answer is x, go to N50 01.ABC W114 04.DEF' becomes 'a1fnba asdfbowsdfb aalsd4521-mdasf' or some random text variation thereof.

 

There's no fancy logic or if/else statements, it's pretty much a zone by zone walk through with hidden zones until you enter them.

 

Thanks in advance.

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Some cartridges specifically check for the iPhone when handling encrypted text and do something slightly different, possibly to get around a past bug. There could be a problem with that iPhone-specific handling. What did you use to generate the cartridge, and can you share a link to it for me to try?

 

I'm having an issue with my Wherigo when played in the iPhone app only. It works with Android (WhereYouGo) and on the Garmin Oregon. The problem is I have an item that shows up when you enter the zone with 5 actions associated with it (it's a book with 5 pages to read). Once I read page 4, all of the text on message becomes garbled. So 'if you believe the answer is x, go to N50 01.ABC W114 04.DEF' becomes 'a1fnba asdfbowsdfb aalsd4521-mdasf' or some random text variation thereof.

 

There's no fancy logic or if/else statements, it's pretty much a zone by zone walk through with hidden zones until you enter them.

 

Thanks in advance.

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Hi. I'm about to publish my audio tour guide cartridge and these are the problems I've been having while testing it out on the Iphone:

The main one is that the sound will randomly disappear and to get it back I have to quit and resume the cartridge. The second issue occurs when I do this. For the most part, I have one or two zones active at one time, and disable each one as the player moves along the tour. When I resume the cartridge, I get about six random zones that have already been disabled activating at once, including all their audio. They may not be big issues but just thought I'd get them out there in case someone else has had similar experience.

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Some cartridges specifically check for the iPhone when handling encrypted text and do something slightly different, possibly to get around a past bug. There could be a problem with that iPhone-specific handling. What did you use to generate the cartridge, and can you share a link to it for me to try?

 

I'm having an issue with my Wherigo when played in the iPhone app only. It works with Android (WhereYouGo) and on the Garmin Oregon. The problem is I have an item that shows up when you enter the zone with 5 actions associated with it (it's a book with 5 pages to read). Once I read page 4, all of the text on message becomes garbled. So 'if you believe the answer is x, go to N50 01.ABC W114 04.DEF' becomes 'a1fnba asdfbowsdfb aalsd4521-mdasf' or some random text variation thereof.

 

There's no fancy logic or if/else statements, it's pretty much a zone by zone walk through with hidden zones until you enter them.

 

Thanks in advance.

 

There is no encrypted text, it's just garbling it to be unreadable. I'm using Earwigo to create the cartridge, the Wherigo is http://coord.info/GC57790. If you PM me your email address I can send you a backup of the cartridge so you can take a look through.

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Hi. I'm about to publish my audio tour guide cartridge and these are the problems I've been having while testing it out on the Iphone:

The main one is that the sound will randomly disappear and to get it back I have to quit and resume the cartridge. The second issue occurs when I do this. For the most part, I have one or two zones active at one time, and disable each one as the player moves along the tour. When I resume the cartridge, I get about six random zones that have already been disabled activating at once, including all their audio.

I'm pretty sure this has something to do with timers. The zones that come back are a few of those that have been set to timers.

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New to Wherigos, just installed app on iPhone 4 (yes, they still exist :P ), played 2 (both walking tours). Didn't know to scroll down EACH new screen, thought the "ok" under the same image twice was phone acting up. (Again) At the end of the 1st cartridge, found & signed the cache. At the end of the 2nd, was prompted to scroll again & found (& copied) the unlock code. (then signed the cache)

 

Q1: How do you unlock a cartridge from an iphone? Instructions at beginning of this thread mention a "blue arrow next to carts name", but there aren't any. (I assume "home screen" means the list of downloaded cartridges; the other options are Search, Settings, and About)

 

Q2: I don't recall seeing any "Save" buttons/prompts at the end of either Wherigo. When/where can the cartridge be saved, or does it automatically do so when you Quit? (I know it does DURING the game, but after you've finished it?)

 

Q3: I wrote the unlock code for cartridge #2 on a piece of paper (didn't know if it'd be accessible afterwards), but now when I try to enter it directly on the Wherigo website (from my PC), it claims that's the wrong code. Is it, or do I just have to access the website from my iPhone (have NOT figured out how to do it from within the app) instead of my PC? If it SHOULD be accessible from the iPhone and I just wrote the code down wrong (unlikely, but possible), is there any way to re-access the code without having to repeat the entire cartridge?

 

Many thanks for any help. Maybe I should be able to figure it out myself but I'll admit, I'm not especially tech savvy.

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Q1: You don't, unless a recent update changed that. Feel free to correct me, please.

 

Q2: Usually, the app would ask if you wanted to save when you closed the cartridge. You get one save slot. The cartridge can also be saved at any time the author, through the cartridge's code, directs it to save.

 

Q3: Trim your code to the first fifteen characters. This is a well-documented problem with the site since at least May 2013. No, Groundspeak is not going to fix it. No, I'm not going to keep reminding them. Depending upon how the cartridge is set up, you could restore the cartridge from your game save. The author could have placed an item within your inventory. If so, the item usually has your completion code in its description. If you're really intent on unlocking the cartridge and this is not the case, you can contact me off the forum for an unlock code; please include the cartridge you were playing. Unfortunately, unlocking the cartridge doesn't do much of anything. It will at a later time.

 

Feel free to ask for whatever help you need in the forum. There are many people here who like to help. Someone might come along and clarify or correct what I said, too.

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Q1: You don't, unless a recent update changed that. Feel free to correct me, please.

 

Q2: Usually, the app would ask if you wanted to save when you closed the cartridge. You get one save slot. The cartridge can also be saved at any time the author, through the cartridge's code, directs it to save.

 

Q3: Trim your code to the first fifteen characters. This is a well-documented problem with the site since at least May 2013. No, Groundspeak is not going to fix it. No, I'm not going to keep reminding them. Depending upon how the cartridge is set up, you could restore the cartridge from your game save. The author could have placed an item within your inventory. If so, the item usually has your completion code in its description. If you're really intent on unlocking the cartridge and this is not the case, you can contact me off the forum for an unlock code; please include the cartridge you were playing. Unfortunately, unlocking the cartridge doesn't do much of anything. It will at a later time.

 

Feel free to ask for whatever help you need in the forum. There are many people here who like to help. Someone might come along and clarify or correct what I said, too.

 

Many thanks! Also got a reply from CO of the Wherigos I played, so between these two responses, I think I have the info I need.

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The app helps you upload the save file for a completed cartridge, but not all cartridge authors set the completion flag.

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I posted about this somewhere else but thought I might give it a shot on this thread. Does anyone know anything about the iphone player not playing sounds? I tested out sounds on the iphone player today with a variety of timers and start and stop functions and it appears that no matter what if I press the home button or leave the app in anyway sounds will no longer work on the player. This is extremely problematic as it means it will be impossible to use sounds on any longer wherigos as the app cannot be closed without the sound function being disabled.

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I posted about this somewhere else but thought I might give it a shot on this thread. Does anyone know anything about the iphone player not playing sounds? I tested out sounds on the iphone player today with a variety of timers and start and stop functions and it appears that no matter what if I press the home button or leave the app in anyway sounds will no longer work on the player. This is extremely problematic as it means it will be impossible to use sounds on any longer wherigos as the app cannot be closed without the sound function being disabled.

Did you download the cartridge as "PocketPC"? Any other format--the Garmin ones--will strip out the audio files. One easy way to verify this is to compare your GWZ's size with the GWC you download: the sizes should not dramatically differ (10MB vs. 600KB is a dramatic difference, but 10MB vs. 9MB is not in this example).

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I posted about this somewhere else but thought I might give it a shot on this thread. Does anyone know anything about the iphone player not playing sounds? I tested out sounds on the iphone player today with a variety of timers and start and stop functions and it appears that no matter what if I press the home button or leave the app in anyway sounds will no longer work on the player. This is extremely problematic as it means it will be impossible to use sounds on any longer wherigos as the app cannot be closed without the sound function being disabled.

Did you download the cartridge as "PocketPC"? Any other format--the Garmin ones--will strip out the audio files. One easy way to verify this is to compare your GWZ's size with the GWC you download: the sizes should not dramatically differ (10MB vs. 600KB is a dramatic difference, but 10MB vs. 9MB is not in this example).

I think he's talking about the sound going from working after starting the cartridge to no longer working after, say, answering a phone call or viewing a text message and then returning to the app. I'll look into it.

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Sorry for not replying sooner. spstanley, that is correct. Whenever I close the app, make phone call, or text, the sounds no longer will work when I resume the app. The cartridges I downloaded are indeed pocket pc. It appears that the sound displays in the Wherigo app as a media file at the bottom of the menu screen but it will no longer actually make any sound. Thank you for looking into this.

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I am working on building a Wherigo and when I am testing it in the ihpone player I keep getting a screen on one of the images that displays "splash screen." I have never seen this message before and cannot get rid of it even when I change the image file. Does anyone know what would be causing this error? The error occurs at the beginning of the Wherigo if this helps. Here is the cartridge too. 53d66ea9-cce6-4062-912c-84d61b242f7e.png

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I was going to take a look at this but it's a nighttime Wherigo, so maybe later!

 

I am working on building a Wherigo and when I am testing it in the ihpone player I keep getting a screen on one of the images that displays "splash screen." I have never seen this message before and cannot get rid of it even when I change the image file. Does anyone know what would be causing this error? The error occurs at the beginning of the Wherigo if this helps. Here is the cartridge too. 53d66ea9-cce6-4062-912c-84d61b242f7e.png

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I posted about this somewhere else but thought I might give it a shot on this thread. Does anyone know anything about the iphone player not playing sounds? I tested out sounds on the iphone player today with a variety of timers and start and stop functions and it appears that no matter what if I press the home button or leave the app in anyway sounds will no longer work on the player. This is extremely problematic as it means it will be impossible to use sounds on any longer wherigos as the app cannot be closed without the sound function being disabled.

Did you download the cartridge as "PocketPC"? Any other format--the Garmin ones--will strip out the audio files. One easy way to verify this is to compare your GWZ's size with the GWC you download: the sizes should not dramatically differ (10MB vs. 600KB is a dramatic difference, but 10MB vs. 9MB is not in this example).

 

I think this is fixed in the update. Can anyone else confirm?

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I can confirm that I did make sound-related changes, but what Ranger Fox says is true: make sure you download for PocketPC, otherwise you won't get the sound you need.

 

I posted about this somewhere else but thought I might give it a shot on this thread. Does anyone know anything about the iphone player not playing sounds? I tested out sounds on the iphone player today with a variety of timers and start and stop functions and it appears that no matter what if I press the home button or leave the app in anyway sounds will no longer work on the player. This is extremely problematic as it means it will be impossible to use sounds on any longer wherigos as the app cannot be closed without the sound function being disabled.

Did you download the cartridge as "PocketPC"? Any other format--the Garmin ones--will strip out the audio files. One easy way to verify this is to compare your GWZ's size with the GWC you download: the sizes should not dramatically differ (10MB vs. 600KB is a dramatic difference, but 10MB vs. 9MB is not in this example).

 

I think this is fixed in the update. Can anyone else confirm?

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I tested out a Wherigo with sound this afternoon that had previously not worked and it went flawlessly today! Good work on fixing the sound issues and thank you!! :D

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I was un-able to recreate the issue with the splash screen unfortunately. So either it is fixed or its still broken but I just can't re-create the problem. I was testing out the cartridge one day (before these updates) and the splash screen was gone. I know others have had the same issue though. Hopefully it is indeed fixed. I will post on here if it pops up. Thanks again!

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Wherigo hasn't been updated it says on the website since 2008? I tried to download a cartridge on to my iPhone this weekend and it was epic failure, what is up with the Wherigo platform? Does it not support the iPhone? Really wish someone would give updated instructions, seems like its dead to iPhone users? If it isn't I would love to know how to use it, I was successful previously but not anymore :( Cali~Bear

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I read the private message Cali~Bear sent to me before I checked the forum.

 

I can somewhat reproduce the issue. A few cartridges took around five minutes before the download started. One of those cartridges was a 21MB file, which is huge by Wherigo standards. The others were less than a megabyte. Downloads from my desktop browser seemed to start quickly. However, I am at work and am using their wired connection for the desktop and Wi-Fi for my phone. I'll see if I can reproduce the issue in the evening on my own network.

 

If you want, see if waiting five minutes would work for the download. Just don't let your phone go to sleep during that time. I know that's not an acceptable solution, nor am I offering it as one. I'm just curious.

 

I've alerted spstanley to this. He couldn't reproduce this with his phone, but didn't know the cartridges I was using for my test (they're the most recently uploaded cartridges on Wherigo.com).

 

By the way, which model phone and OS are you using?

 

Also by the way, Wherigo.com was never made for mobile access. The app offers a browser and it watches for a GWC file to be downloaded, then intercepts it. Groundspeak's properties include the Wherigo web site, their builder, the Garmin player, and the Pocket PC player. Everything else has been developed freely by Wherigo community members in an effort to keep Wherigo alive and available to all.

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So, Cali~Bear, spstanley said it's just the way the mechanism works. The way the iOS web frame acts in conjunction with the script on Wherigo.com that is fired from the download button click event, the larger the file is, the longer that progress bar will say no progress is being made. I asked spstanley to explain in more detail if any is needed. My specialty is with the web; his is with the app.

 

The not as good news is if you wait long enough, it'll actually download the cartridge.

 

This makes me want even more to replace that site with one that uses an API...

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I am using the Wherigo app on my iPhone 6s with the most recent iOS update and I've only had one problem with the application. When I go to the stage or "zone" as I'm reading here, it zips through the pages without letting me read the info and hitting the "ok" box and it goes straight to the question part. Hasn't been a huge issue but if some of the info I needed were in those other pages it automatically flipped through, I never would have seen it. I'm still trying to figure it out and have been using it more and trying to more of this cache type because it's something different, but maybe it's just a flaw in cartridge itself.

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When I go to the stage or "zone" as I'm reading here, it zips through the pages without letting me read the info and hitting the "ok" box and it goes straight to the question part.
This is an issue with the cartridge's author, not with the player application. If you line commands up like "message, message, message, input", the Wherigo engine will execute them one at a time, milliseconds apart, so that all you really see is the input. Wherigo does not wait, nor is it supposed to wait. Instead, the author needs to write the cartridge so the next command happens when the player taps on the "OK" button. That is, "message; when OK is tapped, message; when OK is tapped, message; when OK is tapped, input".

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Just reported the same issue here, but on second thought, this just might be a better place to ask.

 

The iPhone Wherigo app doesn't seem to support the lua statements getmetatable and setmetatable. Would it be possible to support them?

jp8vbk.jpg

Edited by Vooruit!

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Are there more iPhone apps for Wherigo?

I'm using the Official Groundspeak Wherigo app (v341) referenced in post and wondering if there are alternatives.

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8 hours ago, Wæki3_KL6 said:

Are there more iPhone apps for Wherigo?

I'm using the Official Groundspeak Wherigo app (v341) referenced in post and wondering if there are alternatives.

The Wherigo Foundation was developing one and we pretty much completed it (a universal one that could be cross-compiled to Android).  However, we were waiting for a partnership with Groundspeak.  The company tends to react rather... uh... aggressively (ex. Munzee) to any type of competition.  Groundspeak acquired an interest in the iOS Wherigo app several years ago.  Because of that, we can't quite predict how they'd react to competition.  That and we were intending to tie our app to our Wherigo Foundation API to make it easier to search for and download cartridges (and, later, introduce video and multiplayer) as we were intending to have the Wherigo Foundation site as the official one by then.  I think the others in the Wherigo Foundation are waiting to see what happens before continuing.

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The Wherigo app seems to be having issues with iOS 12. While many cartridges still work fine, some are now broken. The issue appears related to specific commands in certain cartridges. Does Groundspeak plan to update the aged Wherigo v341 app?  If not, is there another Wherigo app for iPhone that does work consistently?   (Android users report the cartridges work fine in their apps.)

 

Plenty of Wherigos are still being placed; in fact, there's been an uptick in new ones and player interest in the past year or so. Disappointed if Groundspeak is no longer supporting a geocache type it created, and that players are still enjoying.

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