+Gryffyth Posted May 4, 2009 Share Posted May 4, 2009 Hello, I'm wondering what method others use to enter the corrected coordinates for a puzzle cache type cache. For normal caches I use the Send to GPS plugin (Delorme), but for puzzle caches I've been doing the following: Figure out puzzle Download a GPX file for cache Use the Waypoint Conversions function to convert the correct coordinates to the decimal format used in the GPX files. Edit the GPX file to include the correct coordinates. Fire up Topo 7 Load the GPX file into a draw layer Export the cache to the PN-40 I don't get the new style icon for the cache, but it works otherwise. Is there an easier way? -K Quote Link to comment
+Bubbles&Bonkers Posted May 4, 2009 Share Posted May 4, 2009 (edited) Wow, I have no idea what all that is. Sounds fancy! I have a few waypoints (flag symbols with 002, 003 etc) already listed in my GPS and I just change one of those to the puzzle coords by hand. It only takes a few seconds. ** forgot to put the S on GPS. Duh. Edited May 4, 2009 by sweetpea3 Quote Link to comment
+Max and 99 Posted May 4, 2009 Share Posted May 4, 2009 I use the conversion link to see where the correct coords lead me to, but I enter the final coords for a puzzle cache into my gpsr by hand. It takes 30 seconds. Quote Link to comment
+Annie & PB Posted May 4, 2009 Share Posted May 4, 2009 Manually change the co-ords in our GPS - takes about 30 seconds as has been said! Annie Quote Link to comment
+DanOCan Posted May 4, 2009 Share Posted May 4, 2009 I use GSAK. I keep the puzzles in a separate database. As I solve them I check the User Checkbox field and enter the solution into the "Corrected Coordinates" field. When I update the GPSr, my macro sets a filter showing only caches with a checkmark from that database and dumps them out to the unit. It also makes it easy to mark those '?' caches where a visit to the posted coordinates is needed, either to gather information or whatever. That way unsolved puzzles never hit my unit. Quote Link to comment
+Gryffyth Posted May 4, 2009 Author Share Posted May 4, 2009 Manually change the co-ords in our GPS - takes about 30 seconds as has been said! Annie I had spent some time searching the menus of my new Delorme PN-40 for a method to do this and had come to the conclusion that it wasn't possible to change the coordinates on something listed on the geocache page. I was wrong. It's possible, it's easy (not a menu option though) and I'm embarrassed. -K Quote Link to comment
+fizzymagic Posted May 4, 2009 Share Posted May 4, 2009 I'm wondering what method others use to enter the corrected coordinates for a puzzle cache type cache. For normal caches I use the Send to GPS plugin (Delorme), but for puzzle caches I've been doing the following: Figure out puzzle Download a GPX file for cache Use the Waypoint Conversions function to convert the correct coordinates to the decimal format used in the GPX files. Edit the GPX file to include the correct coordinates. Fire up Topo 7 Load the GPX file into a draw layer Export the cache to the PN-40 Wow. That is a lot of work. I do a lot of puzzle caches, so I wrote a program to go through a GPX file and correct the coordinates using the text file where I keep them. You can have it if you want; just let me know. It also inserts user notes that I keep in a separate database. Some people do this stuff using GSAK, but I find that I don't that you have to re-correct coordinates when you make a new database, that you have to keep all the caches you have solved in your database forever, and that it tries to rename all my waypoints for me. But lots of people swear by it. Quote Link to comment
+Chrysalides Posted May 4, 2009 Share Posted May 4, 2009 I use GSAK. I keep the puzzles in a separate database. As I solve them I check the User Checkbox field and enter the solution into the "Corrected Coordinates" field. When I update the GPSr, my macro sets a filter showing only caches with a checkmark from that database and dumps them out to the unit. It also makes it easy to mark those '?' caches where a visit to the posted coordinates is needed, either to gather information or whatever. That way unsolved puzzles never hit my unit. Similar, except my puzzles are in the same database as traditionals and multistages. I have a macro filter for : unfound AND available AND (traditional OR multistage OR virtual OR webcam OR earthcache OR (puzzle AND corrected_coordinates)) Quote Link to comment
+NYPaddleCacher Posted May 4, 2009 Share Posted May 4, 2009 I use GSAK. I keep the puzzles in a separate database. As I solve them I check the User Checkbox field and enter the solution into the "Corrected Coordinates" field. When I update the GPSr, my macro sets a filter showing only caches with a checkmark from that database and dumps them out to the unit. It also makes it easy to mark those '?' caches where a visit to the posted coordinates is needed, either to gather information or whatever. That way unsolved puzzles never hit my unit. I essentially do it the same way. I alsoc change the waypoint by appending "actual" and change the icon to one that has a question mark in a white box (I think it's probably normally used as an "information" icon). How are you marking caches which require you to visit the posted coordinates to solve them. I'd like to filter those out someway so that I can see at a glance what puzzle cache I have in my GSAK puzzle database that are solvable but home but I haven't yet solved. Quote Link to comment
+Bear and Ragged Posted May 4, 2009 Share Posted May 4, 2009 How are you marking caches which require you to visit the posted coordinates to solve them. I'd like to filter those out someway so that I can see at a glance what puzzle cache I have in my GSAK puzzle database that are solvable but home but I haven't yet solved. There's a macro for GSAK: puzzle evaluator5.gsk by stickman756 "Sets up a filter to narrow down the caches to those you want to manipulate the user data text. Make a filter to show only puzzles or other specific type of cache" And it allows you to mark Puzzle caches as 'Solve on Site' or 'PC Required' Quote Link to comment
Andronicus Posted May 4, 2009 Share Posted May 4, 2009 My GPSr is a Windows Mobile device. I use GateCacher software. With GateCacher, you just add a waypoint to the cache, and navigate to the new waypoint. GateCacher can also add waypoints based on verious typical calculations (triangulation, heading, avarage etc.) Quote Link to comment
+rob3k Posted May 4, 2009 Share Posted May 4, 2009 (edited) My system: I track the solved coords using a bookmark list online coupled with correcting the coords (and a user note) in GSAK. Then I've tweaked the POI loader I use to place a '!' in front of the POI name if the waypoint has corrected coords. That shows up when my Nuvi alerts to nearby caches, when I'm looking at the nearby list, etc. I also include the original coords in the exported cache description in case they are referenced in the text as a good parking spot. And the macro I use to export GPX files for my Colorado pops any user notes in as the first log. So once I correct the coords and create a user note in GSAK I don't have to take any further manual steps. It'd be nice if GC.com added a way for you to privately correct the coordinates of any cache online (or at least create a private log entry) and have those corrections included in your PQs. Edited May 4, 2009 by wubbh Quote Link to comment
+StarBrand Posted May 4, 2009 Share Posted May 4, 2009 I have always just added a new waypoint to the GPS with the coordinates I have in hand. Quote Link to comment
+DanOCan Posted May 5, 2009 Share Posted May 5, 2009 How are you marking caches which require you to visit the posted coordinates to solve them. I'd like to filter those out someway so that I can see at a glance what puzzle cache I have in my GSAK puzzle database that are solvable but home but I haven't yet solved. The same way -- just checking the User Checkbox but not entering any corrected coordinates. The trick is keeping track when heading to a '?' cache -- is there a cache there or do I need to get some information? That's where I count on a combination of memory and my iPhone. Quote Link to comment
+Chrysalides Posted May 5, 2009 Share Posted May 5, 2009 Small addition to using GSAK, puzzle caches and corrected coordinates. For Mystery Caches that require a visit to the coordinates, I enter corrected coordinates that are exactly the same as the original coordinates. That way the corrected coordinates flag is set. Since I need to read each puzzle description anyway, it is very little additional work. If it becomes more common I may create a macro button that does it for me, but so far I've only seen one or two of that kind near me. Quote Link to comment
+GeoTrailGuy Posted June 3, 2010 Share Posted June 3, 2010 GSAK is awesome but it's a beast to master I'm loading pocket queries regularly. When adding a corrected coordinate, will GSAK reload the old coordinate from the pocket query or leave it alone? Quote Link to comment
+GeoGeeBee Posted June 3, 2010 Share Posted June 3, 2010 If you add it as an additional coordinate, it will leave it. If you change the coordinate, it will change it back when you update. Quote Link to comment
+tzipora Posted June 3, 2010 Share Posted June 3, 2010 When I solve a puzzle, I add it to my "Solved Puzzlers" bookmark list and include my solved coords in the "comments" box. This way I never lose my solution. Then I put the solved coords into my GPSr as a waypoint. After I find the cache, I delete the waypoint and the bookmark and log it online. It's a simple system and it usually works for me. Quote Link to comment
+GeoTrailGuy Posted June 3, 2010 Share Posted June 3, 2010 If you add it as an additional coordinate, it will leave it. If you change the coordinate, it will change it back when you update. That's what I had started to do but realized that I was beginning to double-log my finds. The actual cache would be logged as found automatically and I was flagging the additional coord as found as well. I guess I should just leave the additional point marked as unfound. Thanks for the reply. Quote Link to comment
+dorqie Posted June 3, 2010 Share Posted June 3, 2010 Manually change the co-ords in our GPS - takes about 30 seconds as has been said! Annie only i rename the way point from 002, or whatever it is set to, to something that refects the cache (usually the gc number) because I don't always find the caches as soon as I'm finsished the puzzle, and I have been knowen to carry arround a few puzzle solutions in my gps at a time Quote Link to comment
+rob3k Posted June 3, 2010 Share Posted June 3, 2010 (edited) If you add it as an additional coordinate, it will leave it. If you change the coordinate, it will change it back when you update. That's not how it works for me. I correct coords for solved puzzles and they stay on my corrected coords after updating with fresh PQs. Unless I'm not understanding the question? Edited June 3, 2010 by rob3k Quote Link to comment
+BulldogBlitz Posted June 3, 2010 Share Posted June 3, 2010 wow.... that's a whole lot of work (for all the above posts).... when i figure out a puzzle, i figure out where i am headed... get to that spot (if it requires walking...or driving)....and zero in on it via the onscreen display of the deg/min/sec. no input for me at all. eep! Quote Link to comment
+GeoGeeBee Posted June 3, 2010 Share Posted June 3, 2010 If you add it as an additional coordinate, it will leave it. If you change the coordinate, it will change it back when you update. That's what I had started to do but realized that I was beginning to double-log my finds. The actual cache would be logged as found automatically and I was flagging the additional coord as found as well. I guess I should just leave the additional point marked as unfound. Thanks for the reply. No, no. Don't add it as a whole new database entry; just add it as a child waypoint. That way GSAK still sees it as one cache, but with two associated waypoints -- the original "mystery" location, and your solved "final" location. Sort of like when a cache has a parking spot marked as an additional waypoint. Quote Link to comment
+Harry Dolphin Posted June 3, 2010 Share Posted June 3, 2010 I have always just added a new waypoint to the GPS with the coordinates I have in hand. Guess we're old-fashioned! Mark. Name Waypoint. Enter coords. Follow it to mystery cache. Find cache. Delete waypoint. Reminds me, I have to enter the coords of 20 benchmarks for my upcoming trip. Quote Link to comment
+Chrysalides Posted June 3, 2010 Share Posted June 3, 2010 I'm loading pocket queries regularly. When adding a corrected coordinate, will GSAK reload the old coordinate from the pocket query or leave it alone? If you use "Corrected Coordinates" to change the coordinates (the exclamation in yellow triangle icon), GSAK will save that corrected coordinates and not replace it when you load in a new GPX. Quote Link to comment
+DragonsWest Posted June 3, 2010 Share Posted June 3, 2010 I just add a waypoint (on Oregon 450) and give it the correct coordinates. This means remembering that some puzzle or multi finals are in my waypoints, rather than in the GPX files, but so far hasn't been a problem. If I have many to remember then I'll probably go all-out low tech and write the names of the waypoints on a post-it and stick it on the back of my GPSr. Quote Link to comment
+Vater_Araignee Posted June 4, 2010 Share Posted June 4, 2010 In GSAK. Click Waypoint and select Child Wapoints. Click Add. Set Type to Final Location. Input coords. Then when exporting I get the original coords and the final location. Quote Link to comment
+GeoTrailGuy Posted June 4, 2010 Share Posted June 4, 2010 In GSAK. Click Waypoint and select Child Wapoints. Click Add. Set Type to Final Location. Input coords. Then when exporting I get the original coords and the final location. Awesome. Thanks GeoGeeBee and Vater_Araignee. That's exactly what I'm going to do. Quote Link to comment
+Bear and Ragged Posted June 4, 2010 Share Posted June 4, 2010 GSAK has a macro, that if run on caches with Corrected Co-ords, will create an additional waypoint. (The original co-ords on a puzzle can often be the suggested parking!) Quote Link to comment
+geodarts Posted June 4, 2010 Share Posted June 4, 2010 (edited) I have always just added a new waypoint to the GPS with the coordinates I have in hand. Guess we're old-fashioned! Mark. Name Waypoint. Enter coords. Follow it to mystery cache. Find cache. Delete waypoint. Reminds me, I have to enter the coords of 20 benchmarks for my upcoming trip. Of course one of my problems with puzzle caches (or multis) is my amazing ability to transpose a number of enter something wrong. So I guess I would add "triple check the numbers" after "enter coordinates." Either that, or else I just transfer the gpx files for the puzzles that I will be finding that day into the folder with the rest of the caching pq, edit their waypoints in GSAK (often cut and pasting from geochecker to make sure I have it down right), and transfer everything to the gpsr. That method works well if there are hints, past logs, or information about the cache itself that is in the description that I might want to see when I go to find it. Typically, the listed coordinates for the puzzles in my area have nothing to do with the cache itself so I don't need two sets of numbers on my gpsr. Edited June 4, 2010 by Erickson Quote Link to comment
+2papillons Posted June 5, 2010 Share Posted June 5, 2010 Hello, I'm wondering what method others use to enter the corrected coordinates for a puzzle cache type cache. For normal caches I use the Send to GPS plugin (Delorme), but for puzzle caches I've been doing the following: Figure out puzzle Download a GPX file for cache Use the Waypoint Conversions function to convert the correct coordinates to the decimal format used in the GPX files. Edit the GPX file to include the correct coordinates. Fire up Topo 7 Load the GPX file into a draw layer Export the cache to the PN-40 I don't get the new style icon for the cache, but it works otherwise. Is there an easier way? -K Seems like a lot of work to me, I use a PN-40 and I do the following: 1. Download the file from Geocaching.com into the PN-40 in the normal way, including the bogus coordinates. In my case, I download Pocket Queries and import them into TOPO 8 and then move them into the PN-40 directly from TOPO 8 as a group. Or sometimes I use Cache Register to load a GPX file derived from the Pocket Query. 2. Bring up the screen showing the cache name and coordinate information. 3. Push the up-arrow to highlight the bogus coordinates. 4. Press ENTER (this reduces the highlight to a single character or digit) 5. From here, using the arrow keys (up & down) changes the character or digit; (left & right) moves the highlight) simply correct the bogus coordinates to the correct information. I use this same procedure for multi-caches too. As I get to a location and get the data for the next location, I simply edit the coordinate information for the new location and keep on moving. This doesn't change the icon, but it moves the location of the icon on the TOPO display. This only takes a few seconds, but a word of caution!! Double or triple check that you have entered the new coordinates correctly or you might have to go back and start over. I take the precaution of recording the coordinates in a notebook. Quote Link to comment
+Chrysalides Posted June 5, 2010 Share Posted June 5, 2010 In GSAK. Click Waypoint and select Child Wapoints. Click Add. Set Type to Final Location. Input coords. Then when exporting I get the original coords and the final location. Awesome. Thanks GeoGeeBee and Vater_Araignee. That's exactly what I'm going to do. Do consider carefully. Do you want one or two waypoints per puzzle? Usually I only want one. The original waypoint is usually useless, or used only for solving the puzzle. In that case, you want Corrected Coordinates. To enter : either double click on the Corrected Coordinates part of a waypoint, or select waypoint, then Waypoint menu -> Corrected Coordinates... Quote Link to comment
+Vater_Araignee Posted June 5, 2010 Share Posted June 5, 2010 (edited) In GSAK. Click Waypoint and select Child Wapoints. Click Add. Set Type to Final Location. Input coords. Then when exporting I get the original coords and the final location. Awesome. Thanks GeoGeeBee and Vater_Araignee. That's exactly what I'm going to do. Do consider carefully. Do you want one or two waypoints per puzzle? Usually I only want one. The original waypoint is usually useless, or used only for solving the puzzle. In that case, you want Corrected Coordinates. To enter : either double click on the Corrected Coordinates part of a waypoint, or select waypoint, then Waypoint menu -> Corrected Coordinates... That is a concideration. In my case, I dont see a new puzzle and work on it then run out when done. I see a puzzle where solving the puzzle seems like fun and solve it then find it when and if I get around to it. And because most puzzles main coords are to parking (around me) I find it handy to have them. ~~~ADD~~~ It would be handy if you could apply the child final coords as corrected coords, it would someone like Chrysalides their option to have 1 point and give all users a quick option to correct the position once found for hiding purposes. Edited June 5, 2010 by Vater_Araignee Quote Link to comment
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