+Team WRK&FSH Posted January 3, 2005 Share Posted January 3, 2005 I have a question I hope this group can assist me with.. If you know the waypoint name GC# is there a way to find the cords before the cache is approved? Here in hampton roads we play a "hot potato" game with a travel bug and it is in a cache that is waiting for approval. Thanks Hope to see you on the trails (or at least in the logs) Mark of Team WRK&FSH Link to comment
+Renegade Knight Posted January 3, 2005 Share Posted January 3, 2005 There was a way by looking at the TB page. That's all I know. I don't know if that has been fixed or not. Link to comment
+webscouter. Posted January 3, 2005 Share Posted January 3, 2005 If you go to the travel bug page and look at the map of its location you will see some coordinates at the top of the page. These won't be exact but will be fairly close. Link to comment
+Team WRK&FSH Posted January 3, 2005 Author Share Posted January 3, 2005 I'm not good at converting cords. The bug map gives me 37.052 76.482 how do you convert this to WGS84 format? thank you for your assistance. Link to comment
+erik88l-r Posted January 3, 2005 Share Posted January 3, 2005 Here in hampton roads we play a "hot potato" game with a travel bug and it is in a cache that is waiting for approval. Don't mean to throw cold water on your race to grab the TB, but please keep in mind why geocaches go through a review process. As a cache reviewer I regretfully have to decline to list caches at times because they are located in places that are inappropriate, illegal, or unsafe. Besides being arrested or hurt looking for your travel bug, you may find that you grabbed a TB out of a cache that is going to be moved or archived. Then how do you log it? Why not just wait and play it safe? ~erik~ Link to comment
+ValleyRat & TillyMouse Posted January 3, 2005 Share Posted January 3, 2005 (edited) We have a similar contest going between a couple of Valley Geocachers. Those who participate consider it unfair, though perhaps not unethical, to divulge the coords before the cache is approved and listed. But then it's just a game. . . Try taking steroids For conversion from Decimal Degrees to Degrees/Decimal Minutes, try multiplying the decimal figure by 60, e.g. .482 times 60 = 28.92 thus W76° 28.92 Edited January 3, 2005 by valleyrat Link to comment
+webscouter. Posted January 3, 2005 Share Posted January 3, 2005 I wouldn't normally grab a bug from an unapproved cache but it is kinda dirty pool to put the bug in a cache that can't be seen yet to keep it in your possesion for a longer period of time. That is why I fest it would be acceptable to give some help to retrieve the bug. Link to comment
+Prime Suspect Posted January 3, 2005 Share Posted January 3, 2005 I wouldn't normally grab a bug from an unapproved cache but it is kinda dirty pool to put the bug in a cache that can't be seen yet to keep it in your possesion for a longer period of time. That is why I fest it would be acceptable to give some help to retrieve the bug. There's nothing "dirty pool" about it. They're just saving themselves a second trip out to the cache, and making the bug available to be found as soon as possible. If you're putting out a new cache, and want to start it out with some tbugs, it's standard procedure to log the bug into the cache when you submit it for approval. The alternative is to wait until the cache the cache is approved, then make another trip to it in order to place the tbug in the cache. That would make it an even longer time before someone can get the bug, rather than logging it into the cache as early as possible. Your argument doesn't make sense. Link to comment
+Great Scott! Posted January 3, 2005 Share Posted January 3, 2005 I have a question I hope this group can assist me with.. If you know the waypoint name GC# is there a way to find the cords before the cache is approved? Here in hampton roads we play a "hot potato" game with a travel bug and it is in a cache that is waiting for approval. Thanks Hope to see you on the trails (or at least in the logs) Mark of Team WRK&FSH CHEATER!! Link to comment
+Team WRK&FSH Posted January 3, 2005 Author Share Posted January 3, 2005 I figured it out but am going to leave it alone to torture other players <eg> Team WRK&FSH Link to comment
+Great Scott! Posted January 3, 2005 Share Posted January 3, 2005 I figured it out but am going to leave it alone to torture other players <eg> Team WRK&FSH I think I know who you are referring to. Good for you! Link to comment
+IV_Warrior Posted January 4, 2005 Share Posted January 4, 2005 I wouldn't normally grab a bug from an unapproved cache but it is kinda dirty pool to put the bug in a cache that can't be seen yet to keep it in your possesion for a longer period of time. That is why I fest it would be acceptable to give some help to retrieve the bug. There's nothing "dirty pool" about it. They're just saving themselves a second trip out to the cache, and making the bug available to be found as soon as possible. If you're putting out a new cache, and want to start it out with some tbugs, it's standard procedure to log the bug into the cache when you submit it for approval. The alternative is to wait until the cache the cache is approved, then make another trip to it in order to place the tbug in the cache. That would make it an even longer time before someone can get the bug, rather than logging it into the cache as early as possible. Your argument doesn't make sense. For a "normal" bug, I agree with you Prime Suspect, but for a "hot potato" type game bug, unless the stated rules of the game (however the game was organized by the players) that it's OK to do so, I agree with webscouter that it's kinda "dirty pool" to place the bug in an unapproved cache. Say the goal is to keep the bug on your side of "the line" for as long as possible. (Which I'm guessing is the point of the game that the original poster mentioned) If putting bugs into unapproved caches is OK for this game, what's to stop someone from creating a cache page, "dropping" the bug there, but unchecking the "this cache is active" box, so that it NEVER gets approved? Would you think that was OK or agree that it's dirty pool? Link to comment
+Team WRK&FSH Posted January 4, 2005 Author Share Posted January 4, 2005 Yes, the object of the game is to keep the travel bug in the other teams territory. This round starts when the bug moves so it sitting in this cache is not gaining or losing points for either team. Originally I was going to start the game with most of the players scratching their heads wondering how we grabbed it. But decided to just let it ride. Thanks for all the responses. Hope to see you on the trails (or at least in the logs) Mark Team WRK&FSH Link to comment
+OzGuff Posted January 4, 2005 Share Posted January 4, 2005 Hot potato issues aside, if you are worried about someone figuring out the coordinates of an as yet unlisted cache via the TB page don't "drop" the TB into the cache until after it is approved. A second trip to the cache is not necessary if you saved the TB's ID number. On the hot potato issue it seems a little low to place said bug in said cache. Link to comment
+Great Scott! Posted January 4, 2005 Share Posted January 4, 2005 On the hot potato issue it seems a little low to place said bug in said cache. It didn't matter in this case. The last round ended before the holidays. The next round won't begin until the hot potato is picked up again. And that will happen soon after the cache get approved. Link to comment
+The Jester Posted January 5, 2005 Share Posted January 5, 2005 In our last hot potato game (puget sound, wa), only caches listed prior to the start were legal for the TB. That prevented any problems like IV mentioned. Link to comment
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