+charlenni Posted March 31, 2014 Share Posted March 31, 2014 (edited) I want to devide the thread for WF.Compiler and WF.Player into two threads, because WF.Player belongs to the "Wherigo Hardware" forum, while the WF.Compiler is better hosted in "Building Wherigo Cartridges". The WF.Player uses the same Core/Engine than the Player for WinPhone from Mangatome. So all the things behind the scences work on both the same way (and also on the WF.Player for iOS). Here I use the original Lua implementation and a Wherigo library compatible to the GS emulator. You could play a cartridge, you could load and save a game. I have some crashes because memory problems while using images. There is up to now no map. I started with Google Map, but want to change to a new one, so we could use the same map online and offline with all implementations of WF.Player (Android, iOS and WinPhone). Beta testers missing a little bit more than the iOS testers (perhaps WhereYouGo has more features than GS Wherigo on iPhone). Around the inner core, there must be more functionality: you could start a game. But all other don't work up to now. All access to the new website API is missing. History lists or multi save files are not implemented. Also there is no posibility for offline maps. There are only english and german language files. So there had to be done some more work to make it better than the original GS app for the iPhone. The goal is to use most of the code (80% and more) on all platforms. With this, we could make improvments much more faster than now, where each developer has to all improvments by his own. You could find the open source code at Github. Todo: - change to PCL and MvvmCross concept, so that more code from WF.Players on different platforms could be shared - move to OSMSharp as map for online and offline, tiles and vector use - use the same localization files for iOS and Android version - and much more Edited April 1, 2014 by charlenni Quote Link to comment
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