GPS Rebel Posted January 4, 2004 Share Posted January 4, 2004 I am supposed to be using GPS units for icebreaker games at a 4-H youth conference does anybody have suggestions on games I could use with them? They will mostly be 9th grade and up. Brian, 4-H Tech Advisor Quote Link to comment
+CYBret Posted January 4, 2004 Share Posted January 4, 2004 Can you hide some kid caches in the area? If you have a big open field you can challenge them to write their names with the tracklog, maybe even upload them to your computer and print them out for them later. Bret Quote Link to comment
+BeachBuddies Posted January 4, 2004 Share Posted January 4, 2004 Hmmm... maybe some variation of "Capture the Flag". 1) Each team hides a cache in their designated area, and gives you the coordinates. 2) You give each team a copy of all the other teams' coordinates. 3) Whichever team finds the most in an hour wins. Use stickers or stamps to prove they were found. Quote Link to comment
GPS Rebel Posted January 5, 2004 Author Share Posted January 5, 2004 up to this point I have only done traditional caches where I hide them and they find them so these would ideas will get the youth more involved. thanks for the suggestions. Quote Link to comment
+Prime Suspect Posted January 5, 2004 Share Posted January 5, 2004 (edited) You plug in (lets say) 10 preselected waypoints into 2 gps units, and give 1 unit to each team. Each team also has 10 envelopes, numbered 1 to 10. Tracking is turned on for each unit, and any previous tracks are cleared. At the start, each team opens up their first envelope. It has the name of the next waypoint they must navigate to. They have to navigate to that point before they can open the next envelope. I'd have a different team member be the "navigator" for each stage, to make sure everyone in the group gets involved. The first team to reach the end, and identifies the picture drawn by the tracks, wins the game. The team must come to a consensus on the what the image is, before making a guess. If they're wrong, they can't guess again until the other team has finished and makes their first guess. In setting this up, you only have to design one picture. You just number the envelopes so that one team will be going in the opposite sequence from the other. The design should be something simple, like the outline of a house. You should give the waypoints random names instead of sequential numbers (maybe short words that have some meaning to the group). You may want to add in some unused waypoints, to keep the smart kids from guessing ahead of time what the image will be. Edited January 5, 2004 by Prime Suspect Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.