+Megalodon Posted April 11, 2020 Share Posted April 11, 2020 I like this new added function, but not only for caches that use the geocaching internal checker. This does not make any sense to me, becacuse none of the old caches have this one in use and many owners do not use it. How about implementing this possibility to check the already found solutions ( I use a single 'solved mysteries' database in GSAK) for ALL mystery caches? Quote Link to comment
+arisoft Posted April 11, 2020 Share Posted April 11, 2020 Some cache owners want that final coordinates can be checked only by finding the cache. How your suggestion resolve this contradiction? Quote Link to comment
+Megalodon Posted April 11, 2020 Author Share Posted April 11, 2020 but every mastery cache needs to have a final coordinate, right ? and if there are some cache you need to find and/or there is no final coordinate (older caches?!), so the response could be 'n.a.' and not true or false. Quote Link to comment
+arisoft Posted April 11, 2020 Share Posted April 11, 2020 37 minutes ago, Megalodon said: but every mastery cache needs to have a final coordinate, right ? Not right. Every cache must demonstrate GPS usage, but it is enough that you can find, for example, a starting point using coordinates. The final can be something you must find without using navigation to coordinates. There must be hidden final coordinates but there is no reason to check those hidden coordinates in this case. Quote Link to comment
+Megalodon Posted April 11, 2020 Author Share Posted April 11, 2020 nice to know, but the caches which can be checked then are very less, so this way the new API function is not needed. Otherwise tell me for what should it be used ? Quote Link to comment
+arisoft Posted April 11, 2020 Share Posted April 11, 2020 I think that there is no reason to add checker in the API because the checker is meant to be used by humans only, not by programs. 2 Quote Link to comment
+Megalodon Posted April 11, 2020 Author Share Posted April 11, 2020 (edited) Why do you only share your opinion? I wanted to make clear, that giving this new API option is totally nonsense so far, if only the caches which enabled the internal checker can be tested. How about an answer of the groudspeak HQ ? Edited April 11, 2020 by Megalodon Quote Link to comment
+niraD Posted April 11, 2020 Share Posted April 11, 2020 5 hours ago, Megalodon said: How about an answer of the groudspeak HQ ? Good luck with that. I am not a volunteer reviewer or a lackey, and I don't even play one on TV. But I agree with arisoft on this one. Allowing API-based checks is a bad idea, and would lead to more automated battleshipping. Then again, it might lead more puzzle owners to switch from the built-in checker to Certitude or one of the other third-party checkers. Quote Link to comment
Keystone Posted April 11, 2020 Share Posted April 11, 2020 These are public forums where everyone in the Geocaching community - players, volunteers and lackeys - try to help one another with questions and suggestions. If you want ONLY Geocaching HQ to respond, write them via the Help Center. 1 2 Quote Link to comment
+Megalodon Posted April 14, 2020 Author Share Posted April 14, 2020 I do not only want the HQ to respond. I only want the new API function "check coodinates" to be extended to more than just the ones using the geocaching.com internal checker. Quote Link to comment
+arisoft Posted April 14, 2020 Share Posted April 14, 2020 59 minutes ago, Megalodon said: I only want the new API function "check coodinates" to be extended to more than just the ones using the geocaching.com internal checker. I would like to get this function removed from API because it is a potential tool for battleshipping. At least cache owners should be warned about this loophole. Yesterday I was solving a puzzle that is using a sort of (manual) checker that is based on 3rd party website. My own API tools to that site are capable of about 10 checks per second but that was too slow to be able to solve the puzzle in couple of hours. My friend gave me a better tool that is capable of checking about million checks per second. I managed to solve the puzzle in minutes by using this kind of brute force. I foresee a possibility to "solve" puzzles by using a distributed API solution where many players are battleshipping together. 1 1 Quote Link to comment
+Megalodon Posted April 14, 2020 Author Share Posted April 14, 2020 As far as I know only 10 checks in 10 minutes are possible using the API, just keep calm, arisoft. Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.