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arisoft

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Everything posted by arisoft

  1. The blocking cache is https://www.geocaching.com/geocache/GCZKJM The map displays red circles at every waypoint of this cache. Stage 4 Newtowntrim Cathedral is the culprit. The owner of this cache has made a mistake by entering physical waypoints for virtual stages. You should consult your local reviewer about this matter because it has to be fixed before you can get your cache published.
  2. Here the normal is a real Letterbox (with clues) and if the cache is at the posted coordinates it is told clearly in the description.
  3. I will be pissed off if the starting point of a multi-cache is bogus. That happens sometimes, but not very often. I have made a letterbox with bogus coordinates. Many times I see finders trying to start from the bogus because they skip the first part of the decsription that gives the starting point. Here is your problem. Traditional Letterboxes do not have coordinates at all. Neither final or bogus. You can not expect anything about the posted coordinates unless the description gives you a hint what to do with them, if any. You start considering the cache as a mystery until you may find it to be a traditional or a multi-cache.
  4. Right, a CO really can decide but HQ will reinstate logs if the CO deletes team finds for this reason.
  5. You can use Project-GC virtual GPS to insert a list of caches to a bookmark list.
  6. You forgot the cache name, but these are only hints, not collectible items. Some players record these details in the found it log if they really need this information.
  7. I think it is a feature that will be streamlined in the future because of the small number of users. It tries to do the same as upvote counter here without statistics. Presumably, if some statistics ever appear, users may start to beg great stories in every log as content creators on YouTube do.
  8. It is less because a circle is smaller than a rectangle with the same height and width. Ok, if you need to guess 4 digits to open a combination lock, you need only 24 tries at maximum. Right?
  9. After reading this post I became curious about this souvenir so I played 5 adventures and then logged one found and got the souvenir. If you log finds first and then play adventures it may not trigger the souvenir, I guess.
  10. I found some users but they generally have zero finds. Ashby got one virtual from Colorado.
  11. In Finland (on the 60th Parallel) there are almost 13 million coordinates in 2 mail radius. It is too many for guessing anything. Usually you switch to brute force tactics when solving has succeeded only partially or somehow limited to very small area or small number of possible places. For example, if you have only 100 possible solutions, you may try to brute force all of these. Last time I used brute force with Certitude, I had 73 different solutions and tried all of them. Second to last possible solution I tried was the correct one. Bad luck
  12. Ask from the players who signed the log. I have found a cache with a GC-code and some fresh signatures but it was never published.
  13. And after some sets of tries, you are limited to even less than 10/10, which makes carpet bombing more difficult.
  14. Why would you do something like that? It is called churning and not a recommended practice. If there was an intention to visit the same place again and again then it could be easier to allow to log tha same cache again and again after every three months.
  15. If you try too many times all those 10 tries it will make this even slower. I have no idea how to limit the number of tries with Certitude, sorry. FYI, if the puzzle is solvable with trying all (limited number of) possible solutions, your idea just makes it to take longer - nothing else. They will brute force it anyway.
  16. You forget that there are other players in the game. Not everyone has found all labs in your territory. Normally, a geocacher enlarges the territory to find more geocaches. I guess that there are more labs available than you can ever find if you go further to find them.
  17. Some cache owners systematically delete DNF logs. Do you mean that HQ will reinstate DNF logs if deleted without reason? Or how this entitlement works?
  18. I have made a puzzle that required navigating to the starting coordinates to find out what the mystery is about and how to find the cache without using more coordinates. The reviewer didn't understand that even the player may see the thing far away, the player don't know what is the right thing before navigating to the GZ with a GPS receiver. I solved this issue by adding another stage with another set of coordinates. In your case (being warned that your version may not be accurate) I would reply the reviewer "So what? It is intented to be an alternative way to solve the code." There may be a problem if your cache has no coordinates at all. Please, explain, how the player can get coordinates to the final cache?
  19. I guess it should be noted here https://www.geocaching.com/help/index.php?pg=kb.chapter&id=97&pgid=297 But it seems to be this and this So it may depend on the reviewer? I have not tried to publish anything but Jigidi and Youtube links lately, so I have no experience about any changes how reviewers may react, if I would do something that I am used to do earlier.
  20. As fas as I know, there was no requirement to play a MOB before to sign the logbook and log it online, but now, someone has interpreted that playing a MOB was an ALR. I guess that someone has misinterpreted that solving the coordinates of mystery cache is an ALR.
  21. It is all about data collection. So a statement that no user data is collected is what resolves all issues?
  22. It is as ALR as Adventure Lab bonus caches are. I am pleased that this ALR nonsense was not referred in the archive sweep message. Jigidi puzzles are known to register IP-addresses. (Used for banning abusers) Are Jigidi caches the next victim?
  23. Archive 16/02/2024 Mob caches were published as an experiment using specific technology that required players to be in the same place and to enter a code at the same time to learn the final coordinates. This was an exception to the guidelines at the time and is not a publishable concept today. The original site used for this purpose has been removed, and therefore, HQ has decided to archive all active caches originally intended to be solved using this method. Due to privacy laws, we are not seeking an alternative site at this time. We are respectfully requesting that the cache owner please remove the cache container and contents as soon as possible.
  24. I thought that the player must sign the logbook without ALRs? How is this possible?
  25. You could use a notebook. Writing down the code in your water resistant notebook is similar process than signing the logbook. Instead of writing date and your nickname you write date and the token code. You are not supposed to drown the physical logbook either. Token cache works similar way as virtuals or earth caches where you are supposed to take notes and later use this as a proof. It is true that you don't need them but some cache owners may consider them more practical than logbooks and pay for this service.
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