+TOSY Posted January 12, 2008 Share Posted January 12, 2008 Hi, I really enjoyed the idea for Wherigo . I'm sure that it must be a new concept for outdoor adventure. I tried to make and published a few cartridges. But I found some difficulties. I tried to find unlock code when I built and published the cartridge. I checked "Edit Details" and "Edit Attributes". I also cheked the commands in builder software. But I can't. Could someone tell me how to find the unlock code for my cartridge? Quote Link to comment
+Kalkendotters Posted January 12, 2008 Share Posted January 12, 2008 Hi, I really enjoyed the idea for Wherigo . I'm sure that it must be a new concept for outdoor adventure. I tried to make and published a few cartridges. But I found some difficulties. I tried to find unlock code when I built and published the cartridge. I checked "Edit Details" and "Edit Attributes". I also cheked the commands in builder software. But I can't. Could someone tell me how to find the unlock code for my cartridge? The unlockcode is generated when creating the cartridge for download and it is also userspecific. To show the completioncode to the user just put this in a messagebox (including the square brackets): [[You survived, your completioncode is :]] .. Player.CompletionCode Quote Link to comment
Jeremy Posted January 12, 2008 Share Posted January 12, 2008 You can also set the cartridge's Complete value to true and ask the user to save and upload the save file. It accomplishes the same goal. Quote Link to comment
+TOSY Posted January 12, 2008 Author Share Posted January 12, 2008 (edited) Thank you, Kalkendotters and Jeremy. I could show the unlock code successfully. I updated my cartridge "Stroll along the River". Edited January 12, 2008 by TOSY Quote Link to comment
kvhollis Posted March 9, 2008 Share Posted March 9, 2008 The unlockcode is generated when creating the cartridge for download and it is also userspecific. To show the completioncode to the user just put this in a messagebox (including the square brackets): [[You survived, your completioncode is :]] .. Player.CompletionCode I am getting complile errors with the following data in my "show message to player" dialog box. Congratulations! Also, you will need to email me your completion code. Made sure you write it down! [[You survived, your completioncode is :]] .. Player.CompletionCode Any ideas? Quote Link to comment
+twolpert Posted March 9, 2008 Share Posted March 9, 2008 (edited) The unlockcode is generated when creating the cartridge for download and it is also userspecific. To show the completioncode to the user just put this in a messagebox (including the square brackets): [[You survived, your completioncode is :]] .. Player.CompletionCode I am getting complile errors with the following data in my "show message to player" dialog box. Congratulations! Also, you will need to email me your completion code. Made sure you write it down! [[You survived, your completioncode is :]] .. Player.CompletionCode Any ideas? The builder is smarter than I thought. It apparently accepts either literal text or a well-formed string expression as the messasge box content. All you need to do is to put ALL your plain text inside the paired square brackets. Paired square brackets are Lua's way of quoting a long string. The ".." is a concatenation operator. Player.CompletionCode is a reference to a property of the Player object. The net result should look something like this: [[Congratulations! Also, you will need to email me your completion code. Made sure you write it down! You survived, your completioncode is :]] .. Player.CompletionCode Remember that Lua is case-sensitive, so be careful with Player.CompletionCode. Tom Edited March 9, 2008 by twolpert Quote Link to comment
+Fénix Posted March 16, 2008 Share Posted March 16, 2008 Is it possible to display the code permanently, not just in the message ? I mean, like, in the task. Quote Link to comment
+jukis&prusak Posted August 29, 2015 Share Posted August 29, 2015 (edited) I have the same question as Fenix 7 years ago Is it possible to move the Completion Code to the player's inventory instead of just showing it on the screen? Edited August 29, 2015 by jukis&prusak Quote Link to comment
Geo-Magician Posted August 30, 2015 Share Posted August 30, 2015 Is it possible to move the Completion Code to the player's inventory instead of just showing it on the screen? You can find an explanation how to do this in the Earwigo tutorial http://earwigo.net/WWB/wiki/doku.php?id=create_your_first_cartridge#the_completion_code Quote Link to comment
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