+HackAMen Posted September 16, 2014 Share Posted September 16, 2014 This doesn't seem to have been asked before but if it has please point me in the right direction. I am building a cart where each character has a number of actions based on their location which are disabled and enabled when need be. My problem is that is there is more than one action then when I play it on WhereYouGo then buttons are made too small to get any meaningful title in the button. In the emulator the buttons are stacked and so you get more room. Anyone have any thoughts on how to get round this? Thanks Quote Link to comment
+charlenni Posted September 16, 2014 Share Posted September 16, 2014 You couldn't change the behavior of the player. The only you can do is, that you shorten your command texts. Perhaps you could explain, what the commands does in the description. Quote Link to comment
+HackAMen Posted September 16, 2014 Author Share Posted September 16, 2014 Thanks, I had a feeling I wouldn't be able to do anything. I'll have a play with action descriptions and see how that works out. Wil Quote Link to comment
+jonny65 Posted September 17, 2014 Share Posted September 17, 2014 (edited) You could make a messagebox or, if you want more buttons, an input. In the text of the messagebox or input you write a longer description of the actions and what the player has to do and choose. On the buttons a short hint, perhaps as shortcut "fwd instead of forward". Text in an input : "You enter the castle, on the right site you see a torch, in front of you a trapdoor, on the left side a locker. What are you doing now ?" The inputs : Take torch - Open trapdoor - Open locker I have many actions in my games and the length of text on buttons is always short enough, but nevertheless understandable. Edited September 17, 2014 by jonny65 Quote Link to comment
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