djhobby Posted May 15, 2013 Share Posted May 15, 2013 I was wanting to test adding some audio to a cartridge. I use Earwigo to build my games, but I can't get audio to work. In the "tip and tricks" section on the Earwigo site it says: In the cartridge builder you create a sound media element (e.g. OpeningDoorSoundMedia) and assign I interpret that as going to the Media tab and adding an mp3 just like I would a photo. Earwigo even changes the "Type" from jpg to mp3 after I upload the file. I then assigned that mp3 to a Message, and then have that message launch when the player enters a specific zone. But that doesn't seem to work. Any tips. Thanks DJ Quote Link to comment
djhobby Posted May 15, 2013 Author Share Posted May 15, 2013 Well, I played around with it further, and you can't assign the media/audio to a message. I noticed on the enter/exit events there was an option to "turn sound on or off" and that did it. So... never mind. Quote Link to comment
Geo-Magician Posted May 16, 2013 Share Posted May 16, 2013 Well, I played around with it further, and you can't assign the media/audio to a message. I noticed on the enter/exit events there was an option to "turn sound on or off" and that did it. So... never mind. I have tweaked Earwigos's tips and tricks section a little to help the next user to straddle this hurdle a bit easier. Thank you for your input. Quote Link to comment
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