+ggggeo2 Posted January 25, 2012 Posted January 25, 2012 I am using Earwigo and can't figure out if there is a way to set an expression where a player has a certain item. I know I can set a Flag variable to true or false depending on whether they have it or not, but is there a way to quickly say Player has ItemX == True ? I have searched the message boards but not turned anything up yet. Thanks, George Quote
+charlenni Posted January 25, 2012 Posted January 25, 2012 In Earwigo you could create the following expression Contains Player: contains Item Shovel That's what you need. Quote
+andouille Posted March 14, 2012 Posted March 14, 2012 (edited) In Earwigo you could create the following expression Contains Player: contains Item Shovel That's what you need. What would be the urwigo version? I tried doing a compare between the playeritems and the specific items, but it did not work, I guess it might be because there is other items on the player items list. What would be the best way to do it? (For now I made my way around it by completing a task when the item is moved to the player and then check that the task is complete). Andouille Edited March 14, 2012 by andouille Quote
+charlenni Posted March 14, 2012 Posted March 14, 2012 Sorry, I didn't use Urwigo, but try this: Use a if/then and put it in your function. Than pull a "Contains" on it. After that, pull a "Player" on the left side, the item on the right side of the box. Set the result to "true". Quote
+jonny65 Posted March 14, 2012 Posted March 14, 2012 What would be the urwigo version? I tried doing a compare between the playeritems and the specific items, but it did not work, I guess it might be because there is other items on the player items list. What would be the best way to do it? (For now I made my way around it by completing a task when the item is moved to the player and then check that the task is complete). Andouille Do you mean something like that ? Quote
+andouille Posted March 18, 2012 Posted March 18, 2012 What would be the urwigo version? I tried doing a compare between the playeritems and the specific items, but it did not work, I guess it might be because there is other items on the player items list. What would be the best way to do it? (For now I made my way around it by completing a task when the item is moved to the player and then check that the task is complete). Andouille Do you mean something like that ? YES! Thank you very much! I will correct my work around this issue and put it just like that! It will not make a huge difference for the user, but I like better coding! Quote
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