oclaf Posted August 26, 2008 Share Posted August 26, 2008 Simple idea. High difficulty -> High score. For example Mystery cache - more points than traditional cache, difficult terrain - more points than normal terrain etc. I belive it will be more fair Quote Link to comment
+Renegade Knight Posted August 26, 2008 Share Posted August 26, 2008 (edited) If we had real stats we could score caches any number of ways. Skydiver used to have a system that scored caches based on the lack of finds. The idea was the path less taken was often the better path just like the poem. I say, open it up and bring on the games. One cool thing about stats is that you could also do actual games. Track scores at events. Play keep away with a TB in real time. Play follow the leader etc. Edited August 26, 2008 by Renegade Knight Quote Link to comment
+bjarkef Posted August 28, 2008 Share Posted August 28, 2008 I say, give developers some kind of API to geocaching.com and I'm sure you will see a lot of interesting games and stats emerge fast. I have a couple of ideas I really think could be fun, but they all requires some amount of access to the geocaching database. Give us an API and we will make geocaching so much more... Quote Link to comment
CLV3 Posted August 28, 2008 Share Posted August 28, 2008 I say, give developers some kind of API to geocaching.com and I'm sure you will see a lot of interesting games and stats emerge fast. I have a couple of ideas I really think could be fun, but they all requires some amount of access to the geocaching database. Give us an API and we will make geocaching so much more... The thing I like about this game is that each person can choose how competitive they want to make it. Some people have the attitude that they want those numbers and while its not me (yet) I do not think there is anything wrong with competitiveness. It would be interesting to see what kind of other games they could develop using stats. Quote Link to comment
+edscott Posted August 28, 2008 Share Posted August 28, 2008 Look at the variations in competitive orienteering and most of them could be adapted to competitive geocaching. Example: Score competition. Use an area of a couple thousand acres with a relatively high cache concentration. Assign a point value to each cache based on the difficulty and the distance from a single starting point. (perhaps add the difficulty stars, the terrain stars and one point for every half mile from the starting point) Everyone leaves from that starting point at the same time and has a time limit for the event. The person finishing within the time limit with the most points wins. Example: Timed Cross country competition. Set out a 5 to 10 stage multicache covering 3-5 miles as measured in straight lines between the stages. Cachers leave a start point at 5 minute intervals. Fastest time to the final cache wins. Quote Link to comment
+pjamesk Posted September 8, 2008 Share Posted September 8, 2008 sound like you need to have a look at http://www.cachinggames.com/games.php gthere one going at the moment that sounds like what you are after Quote Link to comment
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