+Team Bear-Cat Posted October 10, 2020 Posted October 10, 2020 I attached logic to the "On Active Changed" event (in urwigo builder) which tests the "active" property of the Zone to see if it is False – thus, the zone is being activated. This logic worked in the urwigo built-in emulator, but it did not work on any phone. Thus, my game could not start on iPhone or Android anything. The "onActive" handler is supposed to make the zone visible and to set the command buttons to their initial state, but this never happened. Is this a known problem? What other "gotchas" are out there? Quote
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