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What causes an error "Could not load cartridge: Problem loading game: null"?


slopespotter

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Hi,

 

does anyone know what causes an error "Could not load cartridge: Problem loading game: null" upon loading a saved game on various players (so far on Android and iPhone)?

As far I know this problem happens once the player passes a certain point of progress in the game. The game is not using any programmatically issued save points until now.

 

Thanks

slopespotter

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It's actually an own cartridge, and I found the problem now. Seems I used an uninitialized gobal variable at some point which did not cause any problem during runtime. Only loading the savegame file would detect the flaw and throw said error. Still strange, but fixable by making sure the variable is always declared before using it.

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