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Seems I stop building my cartridge


Oleg

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Hello all, here is my feedback about Wherigo new release of April 16. Overall I was pretty much excited with the Wherigo idea and hoped and hope it will be developed well eventually. At the time it does not work for me as I expect it to behave. I have been working past week building my first cartridge struggling with all issues of alfa version and created a cartridge which I thought is about to be completed, just need to add some descriptions in message dialogs and the rest fine tuning. The cartridge was compiling and playing back on both emulator and the PPC yesterday exactly as I programmed. Today I installed new versions of the player and builder and my code does not work any more as designed. Just one line which I expect would show me detail screen:

 

Wherigo.ShowScreen(Wherigo.DETAILSCREEN,zonezone1)

 

is screwed, but I use it in all 16 zones I created. Instead I see the main player's screen. This is a tour cartridge and my idea is to avoid extra interactivity as much as possible. That is the story.

 

I regret to say that but I have to suspend my work waiting for more stable release. On top of my story I have a short wish list with features which I am sure other people want to see implemented too:

 

- ASCII 127+ letters support to properly show messages on languages other than English (Europe is also a big land)

- multilanguage support which will alow building cartridges and dictionaries separately

- builder which will not just thrown an exception if code is screwed but show where the exception was catched

 

Cheers,

Oleg

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Hello all, here is my feedback about Wherigo new release of April 16. Overall I was pretty much excited with the Wherigo idea and hoped and hope it will be developed well eventually. At the time it does not work for me as I expect it to behave. I have been working past week building my first cartridge struggling with all issues of alfa version and created a cartridge which I thought is about to be completed, just need to add some descriptions in message dialogs and the rest fine tuning. The cartridge was compiling and playing back on both emulator and the PPC yesterday exactly as I programmed. Today I installed new versions of the player and builder and my code does not work any more as designed. Just one line which I expect would show me detail screen:

 

Wherigo.ShowScreen(Wherigo.DETAILSCREEN,zonezone1)

 

is screwed, but I use it in all 16 zones I created. Instead I see the main player's screen. This is a tour cartridge and my idea is to avoid extra interactivity as much as possible. That is the story.

 

I regret to say that but I have to suspend my work waiting for more stable release. On top of my story I have a short wish list with features which I am sure other people want to see implemented too:

 

- ASCII 127+ letters support to properly show messages on languages other than English (Europe is also a big land)

- multilanguage support which will alow building cartridges and dictionaries separately

- builder which will not just thrown an exception if code is screwed but show where the exception was catched

 

Cheers,

Oleg

Oleg, I'll check this out on the latest versions.

 

David.

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Hello all, here is my feedback about Wherigo new release of April 16. Overall I was pretty much excited with the Wherigo idea and hoped and hope it will be developed well eventually. At the time it does not work for me as I expect it to behave. I have been working past week building my first cartridge struggling with all issues of alfa version and created a cartridge which I thought is about to be completed, just need to add some descriptions in message dialogs and the rest fine tuning. The cartridge was compiling and playing back on both emulator and the PPC yesterday exactly as I programmed. Today I installed new versions of the player and builder and my code does not work any more as designed. Just one line which I expect would show me detail screen:

 

Wherigo.ShowScreen(Wherigo.DETAILSCREEN,zonezone1)

 

is screwed, but I use it in all 16 zones I created. Instead I see the main player's screen. This is a tour cartridge and my idea is to avoid extra interactivity as much as possible. That is the story.

 

I regret to say that but I have to suspend my work waiting for more stable release. On top of my story I have a short wish list with features which I am sure other people want to see implemented too:

 

- ASCII 127+ letters support to properly show messages on languages other than English (Europe is also a big land)

- multilanguage support which will alow building cartridges and dictionaries separately

- builder which will not just thrown an exception if code is screwed but show where the exception was catched

 

Cheers,

Oleg

Oleg, I'll check this out on the latest versions.

 

David.

This is now fixed in the 4/18/08 release just posted for both the emulator and player.

 

David.

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- ASCII 127+ letters support to properly show messages on languages other than English (Europe is also a big land)

This is now fixed in the 4/18/08 release just posted for both the emulator and player.
How about the ASCII issue.

I have a project with my town and parish to build a walking tour of the historical buildings,

but I need french accents to make your product credible.

 

Thank you,

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