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Losdelrio Team

Geocoins 3D design

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Hi

I have made several designs of minted geocoins up to now, but all of them were thought in 2D. Now I have considered making 3D or relief design but I'm not sure about the procedure so I would like to know some tutorial or tips to get on with it.

Thanks in advance.

 

Loki

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13 hours ago, Losdelrio Team said:

Now I have considered making 3D or relief design but I'm not sure about the procedure so I would like to know some tutorial or tips to get on with it.

 

Mainly the same thing... but your design need to have levels, gradients and/or shadowed areas, so the 3D can read and give them different thickness. There's a rule... with 3D, no colours except for the metal plattings. But you can mix 2D and 3D in a single coin, also.

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19 hours ago, RuideAlmeida said:

 

Mainly the same thing... but your design need to have levels, gradients and/or shadowed areas, so the 3D can read and give them different thickness. There's a rule... with 3D, no colours except for the metal plattings. But you can mix 2D and 3D in a single coin, also.

 

OK. Does anyone have a sample of a design to take a look?

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2 hours ago, Losdelrio Team said:

OK. Does anyone have a sample of a design to take a look?

 

Take a look at some of mine.

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What software are you utilizing to create the artwork?  There are some helpful color mode techniques to getting better 3d images for a mint to use.

 

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On 6/22/2020 at 2:57 PM, fox-and-the-hound said:

What software are you utilizing to create the artwork?  There are some helpful color mode techniques to getting better 3d images for a mint to use.

 

Usually Photoshop

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Try changing color mode to LAB to make the greyscale.  It uses color temperature so you get MUCH better accuracy on your greyscale images for the mint.  Switch to LAB mode.  Command click the Lightness layer in your color separations.  Paintbucket white onto a new layer.  Add solid black under that layer.  Flatten everything back down and switch back to RGB.  Try a few different pictures and compare to a simple desaturate to see the difference.

 

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