+DenDan Posted April 22, 2011 Share Posted April 22, 2011 Hi, is there a possibility to transfer some variables between two cartridges? Quote Link to comment
Ranger Fox Posted April 22, 2011 Share Posted April 22, 2011 Which Builder application are you using? I know this is easily possible with Groundspeak's Builder (open both files in a text editor and copy and paste), but it'll probably be a little trickier with Urwigo. Quote Link to comment
+DenDan Posted April 22, 2011 Author Share Posted April 22, 2011 I use urwigo but what I meen is, to transfer the vaiables of a played cartridge to the next one of a multi-parted story Quote Link to comment
+Tequila Posted April 22, 2011 Share Posted April 22, 2011 I assume you mean to "wirelessly" transmit info from one cartridge to another while you are playing. If so, then I am pretty sure the answer is no. Quote Link to comment
Ranger Fox Posted April 22, 2011 Share Posted April 22, 2011 You could create a custom string that represents your cartridge's current state, spit that out in a message box, and have a player put into another cartridge's input box. You can then parse it out, assign values, and do whatever you want with it--just so long as the player entered the string correctly. Quote Link to comment
+sTeamTraen Posted April 23, 2011 Share Posted April 23, 2011 I'm guessing that what the OP wants to do is to automatically retain some context / information from cartridge A and have this available for cartridge B. For example, you can only start cartridge B if your device contains a code saying that you completed cartridge A, or perhaps the place where you start B depends on the order in which you visited the zones in A. If that's what's required, then no, it doesn't exist. Each cartridge .GWC file is essentially inviolable, and doesn't have any way to interact with the file system or some kind of "cookies". Quote Link to comment
+Delta68 Posted June 6, 2011 Share Posted June 6, 2011 I use urwigo but what I meen is, to transfer the vaiables of a played cartridge to the next one of a multi-parted story You could bundle all the stages into one cartridge and have get the user to choose which stage (s)he wants to play Mark Quote Link to comment
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