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If Proximity not working


Afterburned

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Oh god, solve one issue and another rears its ugly head!

 

So now the players are OnProximity to a zone to see items. I want to have objects that commands work only in certain zones, so I use an If command on the objects action:

 

In the zone (if zone contains player) works.

Proximity to the zone (if the player is within proximity to the zone) does not.

 

This is the same on the emulator and the PPC (WherYouGo Android) that I have tried!

Any reasons or answers? (no wonder people give up on building these things!!!) :laughing:

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did you generate this code with a Builder? seems to be a builder bug.

the code says:

if   zoneJersey.ZoneState == "Proximity" then

and the correct code seems to be

if   zoneJersey.State == "Proximity" then

as i said, this will not work in openwig and whereyougo, because it's not implemented yet, but i can add it rather easily. and it should work on Garmins and Emulator/PPC player just fine

Edited by matejcik
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Oh yes, most definately built with Builder.

I started this one on Builder and thought I should see it through, however I may just finish it on Earwigo now!

 

Thanks greatly for your help, most of the people around here use Garmins, I may have to publish 2 versions, one for PPC and one for Garmin!

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