+Kruemelbrot Posted February 10, 2010 Share Posted February 10, 2010 Hi, yesterday someone tried my cartridge, but aborted. Later on, he had a look at the GWS File. At the end of my Wherigo, I show some coordinates of the bonus cache in a dialog. This dialog can't appear at the beginning or something. The final zone containing this dialog is invisible and inactive. The GWL file confirms: He never entered the final zone. Why is the GWS File containing ALL informations about the zones? Perhaps there's something wrong with my cartridge? I can reproduce this behaviour in the builder... Any help would be appreciated! Thanks! Krümelbrot Quote Link to comment
matejcik Posted February 10, 2010 Share Posted February 10, 2010 this has to do with the way cartridge saving works. in short, to properly save/restore a cartridge, the save file has to contain everything the program knows at the "save" moment. your program knows that the dialog exists, and it will need to "remember" it later. that is why it must be saved. (if you want to know why, i can elaborate) no way around it, really. the best you can do is to not include the coordinates in the cartridge at all - and calculate them by a formula or something like that, only when they are really needed Quote Link to comment
+Kruemelbrot Posted February 10, 2010 Author Share Posted February 10, 2010 Thanks a lot for this information! I removed the coordinates now. Good to know, how the cartridge save works! Thanks and regards Krümelbrot Quote Link to comment
Silly Walker Posted February 11, 2010 Share Posted February 11, 2010 Maybe you can put the coordinates in a .jpg, then they can't read it! Quote Link to comment
matejcik Posted February 11, 2010 Share Posted February 11, 2010 Maybe you can put the coordinates in a .jpg, then they can't read it! except when they extract media from gwc. (it's pretty easy, it has been done many times) There. Is. No. Security. In. Wherigo. Cartridges. there are ways you can make it moderately difficult for attackers (obfuscating text is a nice one) to extract information but the only way to make it really difficult, borderline impossible, is to not include something in the cartrdige and generate the missing information from something the players type in manually. just like mystery/multicaches Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.