+firennice Posted September 1, 2008 Share Posted September 1, 2008 I have been writing a Wherigo. When you walk into a zone a narrator says 3-4 things. Then you move on. When i play the cartridge on my oregon or emulator to test there is no pause between statments. I move my guy there...and it jumps to the last statement. any ideas? Quote Link to comment
+allec Posted September 1, 2008 Share Posted September 1, 2008 If you mean that when you have 2 consecutive MessageBoxes, only the second one will be seen by the player, this is the standard behavior of the system. MessageBox 2 overwrites MessageBox 1 without any delay, and the player has no chance to see it. If you want MessageBox 1 to be seen by the player, you have to use a script and display MessageBox 2 only when the player pushes a button on MessageBox 1. Quote Link to comment
+Audion64 Posted September 1, 2008 Share Posted September 1, 2008 The built-in command to do that is "Show a series of Dialog messages to the Player." It's the second to last command on the list of Actions. After each screen of information there will be an OK button for the Player to press to proceed to the next screen of info. Quote Link to comment
+firennice Posted September 1, 2008 Author Share Posted September 1, 2008 Yea that worked... I assumed you could put them all in the same window didnt realize you had to stack them inside each other Quote Link to comment
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