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Karategurus

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Everything posted by Karategurus

  1. Here is what caused the problems: I show a map within a messagebox, so the player knows where to go. This messagebox is part of an item where you choose the different running taks. If you close this messagebox everything works like a charm if you don't, there is this slightly chance that the oregon will crash when entering a zone. Interesting is, that a message shown by a timer -in my case the one that shows the elapsed time- doesn't cause any problems. As a workarround i force the player to close the messagebox and let him choose the point in the location tab. It wold be nice to show the location screen directly but this is a non working feature.
  2. The fingers wrote other things than the head wanted to. Its an Oregon I'm testing with. The zones are about 20 meter long and 10 meters wide. But i dont think that this is the problem. The first thing I do is deactivate the zones, so the drift wouldn't be a problem. I show the elapsed time within a message box while running. Entering the checkpoints doesn't do anything with messages. Only if you enter the endzone you get a another box that informs you that you've finished. Unfortunately it crashes in those checkpoint zones too. I can only imagine, that showing the elapsed time kills the Oregon. What really disturbs me is that it happens randomly. You could run the whole cartridge without problems or kill the Oregon at every checkpoint.
  3. I have quite a frustrating problem. In my Wherigo you have to do some sports. One of the tasks is running some laps on a sports field. To force the player to go the full distance I created 5 zones on the track. The Wherigo runs fine in PPC and openWIG, but the Colorado randomly crashes when entering zones. There is no system behind the crashes besides it just happens when you enter a zone. There is a chance that you will be able to run 2 laps without any problem. But it can even crash at the first checkpoint. The start zone does all the "hard work". The checkzones just set a variable to true, disable the last zone and enable the next one. Has anyone else noticed this behavior?
  4. Maybe i didn't get it right. You have this slim track and the Zones are wrapped arround it. This brings up some questions: Are they next to the track the whole way? How large are these zones and how much are there? Are they active the whole time?
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