Jump to content

javilo99

+Premium Members
  • Posts

    47
  • Joined

  • Last visited

Posts posted by javilo99

  1. Hello! My name is Javier and I am 24 years old. I am planning to visit Seattle for Es Sheeran concert while visiting the Geocaching HQ offices too!

     

    I was wondering if anyone can rent me a room or provide me a space to sleep from the 24 to the 27 of August.

     

    Kind regards

     

  2. 2 minutes ago, terratin said:

    Things are getting more and more curious. My small file runs on another computer. So the issue seems to be specific to my computer. Hmm..

     

    Have the same issue, if I connect to a virtual pc of my uni, everything goes great, even though, at my computer, in some inputs (with a huge programming and a lot of options) the app crashed and I cannot even see the code...

     

    On the other computer, I was able to work and change almost everything..

  3. 2 minutes ago, terratin said:

     

    Hmm.. is there a new version of the software that might be causing this? When did you update yours?
    I just looked through the code in the file I created in notepad++. The lines mentioned in the error message refer to opening tags, closing tags, and other random things. That the error message refers to Utf8 made me wonder first if I used letters that I could not. But that's not the issue. Maybe the whole software is not compatible with my computer one way or another.

    Nop, I didn't update the app...

     

    I just creating the cartridge and that error couldn't let me create any run or .gwc file, so I had to upload it to the Wherigo website to download the cartridge and everything was fine...

     

     

  4. 28 minutes ago, terratin said:

    So I thought I do it properly and followed a tutorial step by step. I can't run it! It doesn't matter if I try to run what I created or a cartridge from someone else. Every time I get the same error message upon hitting F5. Any idea what I'm doing wrong?

     

    image.png.c77c10a4a98aaa9301d6c02d2226cf56.png

    That's the same issue I had last week...

     

    By the moment I haven't fixed it, but I  don't know why this happens...

  5. On 9/25/2020 at 11:39 AM, SastRe.O said:

    Las imágenes en wherigos a veces dan problemas.
    Yo para evitar, te recomiendo que te montes unos "estándares", los que mejor te vayan

    Ya me lo recomendaron, probablemente sea problema del tamaño de las imágenes...

     

    Si lo consigo solucionar os digo algo

     

    Gracias!

  6. 1 minute ago, javilo99 said:

    A lo mejor es porque el tamaño de las últimas fotos es muy grande?

     

    He creado un nuevo archivo con una de las fotos (en concreto l1.png) y puede funcionar sin problema....

  7. 44 minutes ago, SastRe.O said:

    Buenas,
    Estás creando un Wherigo, ¿verdad? ¿Cuándo te sale el error? Cuando abres el proyecto con urwigo o cuando una vez abierto intentas compilar (Build -> Compile)? Me imagino que en el segundo caso. Ha empezado a salir el error a partir de algún momento en concreto? Quiero decir, al añadir alguna imagen o vídeo, o usar timers o inputs, o creando expresiones lua propias?
    Yo cuando testeaba mis cartuchos se me creaban carpetas del estilo "run-84ebe95d-1878-4c50-8dd5-e60db5e04e6e" que parecen similares a las que te salen al inicio del error. Estas carpetas son en teoría temporales y cuando algo salía mal no se borraban solas. Dentro solo había 3 ficheros: cartidge.gws, cartidge.gwl y cartidge.gwc. Estas carpetas las puedes borrar si dentro solo encuentras esto. A lo mejor el problema va en esta línea...

    A veces algún problema que tenía, era que las imágenes y documentos que usas en el Wherigo, no los podía editar ni tener abiertos con otro programa mientras el urwigo estuviera funcionando. Reconoces el fichero "l1.PNG" que sale en el error?
    Y ya por último, en el Urwigo en la caja inferior "Error list" no te sale nada, ¿verdad?
    Tampoco sé mucho más.. espero que te puedan ayudar más en el hilo que has abierto en la sección de wherigos en inglés ;)

    Sí, el error me sale al intentar compilar...

     

    Al añadir una serie de fotos, pero nunca me había dado mi error.

     

    Cuando intento compilar me sale una carpeta del tipo "run-84ebe95d-1878-4c50-8dd5-e60db5e04e6e", pero no hay nada dentro, la aplicación reconoce como si ya hubiera creado ese archivo .gwz o hubiera crado un archivo para probar (run)

     

    Sí claro, ese archivo es una foto que he añadido recientemente...

     

    No, en la lista de errores no me sale nada...

     

    A lo mejor es porque el tamaño de las últimas fotos es muy grande?

     

    Gracias y Saludos!

  8. 43 minutes ago, Blue Square Thing said:

    Depending on the language (sorry, I've no idea - never coded one) you could also start with an empty array and then add values to it each time a section was done correctly.

     

    Then you just have to look at the length of the array - if you added 5 values to it then each bit is done.

     

    Which might be a little more efficient, depending on the language and whether it allows you to have arrays which change length...

    How can I do this?

     

    What I want to do is to count the solved riddle only as one, so if the player solve the riddle five times, it just count as one riddle solved...

     

    This might be accurate if you change the value of each riddle to 1 when the player solve the riddle, at the end, you just have to sum up all "1" to give a message 

    in the stats with all the riddles done, but the question is...how?

  9. 56 minutes ago, Hügh said:

     

    This is how I interpret Ranger Fox's words. I've commented this sample code to the best of my ability - hopefully you understand what I'm getting at.

    
    -- Create an array that stores the player's state.
    -- The first value in the list corresponds to the the first question, the second value to the second question, etc. A
    -- falsy value means "not answered." Anything else means "correctly answered."
    answers = {0, 0, 0, 0, 0}
    
    -- Every time the player answers a question correctly, this function is called. It increments the correct value in the 
    -- array. You could also just set the value in the array to some truthy constant, but this allows you to track the 
    -- number of guesses the player took at each stop.
    function correct(q) do
        -- Wherigo.MessageBox( "Congratulations, you entered the correct answer!" )
        answers[q] = answers[q] + 1
    end
      
    -- At the **end** of the game, we count the values in the array with a truthy value.
    total_correct = 0
    total_guesses = 0
    for k, v in pairs(answers) do
        if (v > 0) then
            total_correct = total_correct + 1
        end
        
        total_guesses = total_guesses + v
    end
      
    -- Now, total_correct contains the number of questions that the player answered correctly. total_guesses contains 
    -- the number of guesses that the player made, across all questions.
    
    -- You can use these values to dynamically present success/game over screens.
      
    if (total_correct > 4) then
        -- Wherigo.MessageBox( "Congratulations, you win. You had a total of " .. total_guesses .. " guesses." )
    else
        -- Wherigo.MessageBox( "Sorry, not enough questions answered" )
    end

     

    Well, I understand it more or less...

     

    But how can I do this on Urwigo?

     

    I only know how to work with the boxes, not as commands...

     

    Also, this function covers if the player answer a riddle, it counts only one time? Cuz this is what I want to do... 

  10. 1 hour ago, Ranger Fox said:

     

    If you want author script, look at my Cacher Pursuit cartridge.  In it, I have a lot of questions I ask at different places.  I have everything about a question contained in an object in an array (lua table, but I'll use different terminology here), including whether the question was asked before.  If you have an object for each riddle, you can store all sorts of information in it: the type of riddle so rooms can ask riddles of different types, whether the riddle has been asked before, which room asked the riddle, and so on.  At the end of the cartridge, you could iterate through this array to sum the total number of correctly-answered riddles.  In my cartridge, I created a function that retrieves the question to be asked.  If no question is retrieved, that means game over.

     

    That's about all the time I have time to write at the moment.

    I think I have not understand nothing at all:anicute::anicute::anicute:

     

    1 hour ago, Ranger Fox said:

    Your game over code would set all correct answer variables to false and leave the asked variable alone.  So on and so forth.  This would also persist if the cartridge was restored.

    But yeah, that's what I don't want, because I would have to create a lot of variables and then set them as 1 if the player answer the riddle right...

     

    So maybe, to create a complex function I have to use .lua code and so on? (I have to comment that I have no idea about .lua code and all that stuff...)

  11. Hi guys, right now I'm creating another Wherigo cartridge (this is so amusing and super adictive) and  I'm here again, to ask you about how I programme this:

     

    I'm making a Wherigo with rooms, each room has a different riddle and I want to make some stats for the end of the game.

     

    One of the things I want to sum up is the amount of riddles the player has solved (only one count for each riddle, for example if the player solve the first riddle 50 times, just the total of riddles will be one)

     

    The problem is that if you fail, you may die and you have to restart the game and enter the rooms that you have solved previously. Also, I have different paths to progress in the game, so it's difficult to control and count the riddles only one by time...

     

     

     

    I was trying to make a function called "riddles" and to programme if the player has enter the room and solve the riddle once, just to count as one... It's difficult since I'm making a lot of rooms and paths to get to the end...

     

    The only way I see I can do it is to programme one variable for each room, so when the player solve a riddle, the room gets to 1 and the amount of riddles only count as 1 and so on...

    This is a boring way because you have to create one variable for each room and I'm sure that it has to be a better chance to do this in a better way...maybe with some "restrictions" on adding one to the variable "riddles" just only the first time you solve the riddle...

     

    Hope you can help me with this thing...

     

    Regards,

     

    Javilo99

  12. Hi everyone, I'm trying to upload the .GWZ file to test my cartridge with the UTC-9, but it doesn't work, it charge till 75% and then the browser tries to upload the file again....

     

    I have tried many times without any result in Chrome and Internet Explorer 10...

     

    Can you give your help? I think it's because the size of the file (about 100 MB)

     

    Thanks,

     

    Javilo99 

  13. 6 hours ago, Hügh said:

    My "dream" solution, though, is to "design" a fictional microprocessor (think 6502) and write an emulator on it. Then, I could write cartridges, but as a binaries for the (emulated) microprocessor. I find it extremely unlikely that there are many cachers out there who have experience configuring custom binary formats in ida/radare2... :lol::laughing:

    Well, I'm afraid I have no idea about that :laughing::laughing::laughing:

     

    Thanks to all, I will put questions that can only be answered in the place and trust everyone (or almost everyone) to do the cartridge correctly.

     

    Even if they want to make traps, is their fault....

    • Upvote 1
  14. I have been some time building a cartridge in Urwigo, but I have some crashes and bugs. Everything was okey, but, at this point, in some inputs or options like (not equal to) the app crashes and I can't do anything. I'm running it on Windows 10, is there anything I can do to continue my project and have less bugs?

     

     

  15. 2 hours ago, javilo99 said:

    Nada en absoluto. He seguido con mi proyecto y ahora, cuando selecciono la opción no igual en una comparación, la aplicación se bloquea ...

     

    Also, I'm having problems with big inputs that I made at the beginning of the cartridge and now, when I click on them to fix a few things, the app crash...

     

    Is because I'm running it on Windows 10?

     

    Is there any other operative system that I can use to have less bugs and breaks?

     

    I wish is my current system and not the app, because I have made a lot of work on the cartridge.

     

    I think it crashes because it has a lot of information, dialogs and so on...but anyway, the app should work great,right?

  16. On 8/8/2020 at 5:08 PM, Tungstène said:

    Don't know if it will do the trick but worth a try...

     

    Look for your filename.urwigo. Make a backup copy (just in case). Open it with a text editor (notepad++ for example). Search for your long text and try to reduce its size by removing a part of it (several words or sentences). Save and try afterwards to open it with Urwigo.

    Nothing at all. I have been continuing with my project and now, when I select the not equal option in a compare, the app crashes...

  17. Hi everyone, I have been creating a huge and complete cartridge in my neighbourhood, but today I realized people can make traps by using apps to move their phone GPS location from their homes...

     

    (And of course, I have made all the work for people to enjoy it, not just sitting on their sofas)

     

    So, is there any way to detect or eliminate a use of a fake gps on the Wherigo app with programming?

     

    (I'm doing it on Urwigo)

  18. I am making a cartridge and I have an issue. I have create a huge input with a lot of messages and now I can't open it.

    I want to change something but I cannot open it, when I create it I was able to programe it and change the programme, but now I cannot do anything.

     

    Any idea on how to solve this? When I click to open the input code, the program crash

  19. Ya le contacté por correo electrónico, pero en un mes no recibió ninguna respuesta ... por eso creé este hilo, para ver si alguien conoció otra forma de contactar con él. Por eso menciono en el primer mensaje que si alguien sabe como contactar con él aparte de la mensajería de geocaching (vía e-mail o mensajes)

     

  20. Hola, alguien tiene algún medio para contactar con katalan46 (aparte de la mensajería de geocaching)?

     

    Le he escrito, pero no me ha contestado, quiero contactar con él, para hablar y preguntarle de un caché archivado en Vallecas.

     

    Gracias

×
×
  • Create New...