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YorkTeam

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Everything posted by YorkTeam

  1. Also I think you can have what obects you like, where you like, in a WIG - but bear in mind that GPSr is only about 10m accurate, especially under trees or near buildings, so it might get a bit confused if they're too close together
  2. your question about sounds... I'm having the same problem with a Wherigo I've written on an Android. I think it's to do with Android shutting down the threads - if I keep my screen active, then it's all fine, but the point of my WIG is to give a ping when you're not paying attention. Anyway, I'm in the process of re-writing it to use a timer to trigger the distance calculations, which is NOT ideal, but something I've used elsewhere. I'm going to keep an eye on this thread!
  3. Thank you very much for your help. The two _cartridge.lua files look a bit different, but there's enough similarity for me to compare functions, zones etc - and all the points look the same (yours to fewer decimal places!) So given your note about the Wherigo site subbing in co-ords etc, I re-jigged my zones and my starting point so that the starting point is definitely outside both zones, and now it seems to be behaving itself. I'll re-enable it all, and see how it goes. Thanks again, Mary
  4. Thank you very much! (I quite understand about the decompiler...) It's here... http://www.Wherigo.com/cartridge/details.aspx?CGUID=4d61321c-9f3e-49a0-942a-7bcdc2544468 Currently it's locked, will you still be able to download it? Mary
  5. Hi all, I've built a "reverse Wherigo" (for Leeds UK) using Urwigo builder, and I'm testing it on the Whereyougo app on Android phone (huawei). When I test it in the emulator it's fine. When I compile the GWC locally and download it to my phone and run it, it's fine. But when I build the GWZ package and upload it to the Wherigo site, and then download it from there - as soon as I start the game, even though I'm actually 500m away, it immediately thinks I've entered my final "treasure" zone (and therefore it tells the player where the cache is grrr...!) I downloaded the GWC from the Wherigo site to my PC and it's a different size to the one I compiled locally, but as they're binary I can't compare the two files to see what the difference is. I've checked all the obvious things, such as the cache start position not being inside the zone, and the WIG site doesn't think the start position is in side the zone, and I've put in a check that I'm less than 20m away at the beginning of the zone.onEnter code (maybe this needs to be bigger?) The icon on the map shows me well outside of the zone I don't know why the cartridge/player would think I'm inside the zone, as soon as it starts? Or why it's different in the GWC downloaded from the site? The GWZ I upload doesn't have a GWC file in, so presumably the Wherigo site compiles the GWC itself, but I don't know why it would end up different to mine. Any suggestions, even for debug options I could put in, would be greatly appreciated! Mary
  6. I used Urigo to build my cartridge and test it in the emulator, and generated a .gwc and tested it in the field. Then I generated a .gwz file. I uploaded the .gwz file, and clearly the site can read it, as it has extracted the name, description etc. But when I click "Save Cartridge Details" I get a page "An error has occurred", with no details of what the error might be. How can I find out what's wrong with my cartridge? TIA Mary (YorkMum)
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