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rragan

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Everything posted by rragan

  1. The Lincoln Highway project is attempting to place Adventure Labs Coast-to-Coast along the length of the first transcontinental Highway. More than just some driving required.
  2. Latest app update mentions sharing adventure and firebase dynamic link support. Can info on these be added to Release Notes or be out here?
  3. If you do two or more test cycles you may have multiple entries to swipe left on.
  4. Contact HQ for support
  5. It's only after you publish and people start playing the AL that it becomes a concern.
  6. I went to some effort to close caption my You Tube video for my AL and confirmed it works via the YouTube app. When viewing it from the AL, I cannot see any way to turn on CC despite having the IOS setting for showing subtitles turned on. It seems like this ought to be addressed from an accessibility standpoint.
  7. I tested some more. It looks like merely viewing the lab on a map and tapping it will download most of the info to the device. I put my lab into test mode with changes to the question and answer on two locations before triggering test. Then I scanned the QR code to load my test mode lab (much as a user would who just scanned a QR code on the reall thing). The first location accepted only my modified answer as correct. Then I put the phone in airplane mode and the second location showed the modified question and the modified answer was accepted. Conclusion is that most everything is downloaded when the lab is first opened. I'm guessing optional YouTube videos are not downloaded. Which, of course, raises the question "Why can't I play labs when I have no data signal if I open them while still having data?". I'm speculating that logging the find requires data so that your find counts in the HQ server are correct. Bear in mind that I was in Test mode so finds don't get logged so this all might not work for a public AL. Still, one could imagine the finds could be saved to synch later when data is available allowing pre-loaded labs to be played even where your cell coverage is absent. That would be nice to have one day. Labs with YouTube might not be able to work in this setup though.
  8. Be aware that users who have the AL downloaded to their device have a cached copy of the AL information. So if you change things like a question and the answer, their device will still show the old one information. They can swipe left to remove the cached copy and reload it but you need to communicate this. I just tested this with a change to an Answer on one I'm building using Test mode and confirmed this behavior which I suspected. So edit with care.
  9. Yes, vibrate when entering the geofence region but answerable from anywhere in Test mode.
  10. Be aware that users who have the AL downloaded to their device have a cached copy of the information. So if you change things like a question and the answer, their device will still show the old one information. They can swipe left to remove the cached copy and reload it but you need to communicate this. I just tested this with a change to an Answer on one I'm building using Test mode and confirmed this behavior which I suspected. So edit with care.
  11. Be aware that users who have the AL downloaded to their device have a cached copy of the information. So if you change things like a question and the answer, their device will still show the old one information. They can swipe left to remove the cached copy and reload it but you need to communicate this. I just tested this with a change to an Answer on one I'm building using Test mode and confirmed this behavior which I suspected. So edit with care.
  12. Thanks. That matches my recollection.
  13. If I do two stages of a 5 stage lab and come back some other day and use the QR code to re-enter the app, where am I taken? To the main description view or to the next uncompleted location? I have vague recollections of going to the main screen and hitting Continue taking me to the next uncompleted location. I can't seem to use test mode to try this and don't have any AL partially underway. Does anyone know? Thanks
  14. Dealing with this chews up a lot of characters in my stage 4 description so people know they have to make their way back to the 5th journal entry. I know the intercept for Rating and feedback is where it is to encourage people to do this and not just leave the AL but not seeing the 5th location info is a big problem. Maybe a small change like show the Rate and feedback plus add to the screen - See 5th location journal now. At least this would make getting to it easier and remind people they want to look at it. After writing Feedback, again the link to go to 5th location should be offered.
  15. Yep, that faked it out the cropping. However, there does seem to be a light gray cast (the background color) layered over the image. My yellow colored circle was #a68f04 and it now shows as #ffdc06. However, a new consequence of faking it out appears to be that tapping the image no longer opens a separate view where the whole image can be seen in its true colors. I don't need pixel perfect colors but the gray cast is not helpful. Thwarted at every turn.
  16. Yep, that was clear but it's the best I could suggest. Walking back and 4th several miles to do each location would not be enticing.
  17. OK, I tried shrinking the image until it was only 100 pixels tall and the cropping remained the same but the image is much fuzzier. It looks like the algorithm is roughly whatever image size is used, fit it to a Procrustean bed by shrinking or stretching it to around 300px and crop off about the top and bottom 20% of what results to display. This is annoying. I will have to tell the user to click on the image to see it fully. Maybe more generous margins around the important part will do the trick. Sigh.
  18. My first location is using the image as part of a puzzle to be solved. The builder suggests very generous image sizes but the app crops it down to a narrow band. At a minimum tell us the visible dimensions and how the crop is done (it looks centered vertically and horizontally). I can understand why using the full image is a problem as it could easily push all the description text below the fold. Allowing richer text (Markup) in the description, like links and images would help but is a larger undertaking.
  19. Though I have not tested it, I've heard that once you are in the radius and have the Answer page up that you can go away to a spot with coverage and complete answering that location.
  20. I searched all the posts with "Test" in them and did not find an answer to this question: Can I create the first location, then generate a test, see how it all works, delete the test and then add more locations? I have a fairly complex and ambitious lab planned and it would be nice to verify that things work at the first location before building out the rest of the locations. Thanks
  21. The ability to show a video with the AL description would be handy for an AL I'm working on. I know this is not a current feature but thought I would suggest it for the future. For now, I can put a link to YouTube in the description text. Regarding description text on AL view and each stage, at least on iOS, there is no way to select part of the text (like a URL). Copy selects the entire description body so the user must copy/paste it into Notes and select out the text of interest. This has also come up for me on an AL where the stage description included coordinates to go to and project from. Again, a pain to work with. Select/copy/paste provided by the native platform would be nice.
  22. It doesn't say they won't apply them as received --Just that the end of September is the deadline for submittal.
  23. For those who need to generate a list of GC codes in your power trail to get HQ to populate the attribute for you, here is an html/js script that will take a GPX file and put the list you need in a text box where you can copy it and send it for processing. Now if the forums don't mangle things too badly, here it is. Save it to a .html file and open the file in a browser. <html><head> <title>Make list of GC codes from GPX</title> <meta charset="utf-8"> <script> // Check for the various File API support. if (window.File && window.FileReader && window.FileList && window.Blob) { // Great success! All the File APIs are supported. } else { alert('The File APIs are not fully supported in this browser.'); } var output = []; var error = []; var gcSeen = {}; function updateView() { document.getElementById('list').innerHTML = output.join(','); document.getElementById('error').innerHTML = '<ul>' + error.join('') + '</ul>'; } function handleFileSelect(evt) { var files = evt.target.files; // FileList object // files is a FileList of File objects. for (var i = 0, f; f = files; i++) { var reader = new FileReader(); reader.onloadend = function(evt) { if (evt.target.readyState == FileReader.DONE) { var re = /<name>(GC[A-Z0-9]*)<\/name>/g, match; while (match = re.exec(evt.target.result)) { if (!(match[1] in gcSeen)) { if (match[1].length > 7 || match[1].indexOf("-") > 0) { continue; } output.push(match[1]); gcSeen[match[1]] = 1;; } evt.target.result = ""; } } var sortChecked = document.getElementById('sort').checked; if (sortChecked) { output.sort(); } updateView(); } reader.readAsText(f); } } function start() { document.getElementById('files').addEventListener('change', handleFileSelect, false); } </script> </head> <body onload=start()> <input type="file" id="files" name="files[]">&nbsp; Sorted: <input type="checkbox" id="sort"/><br> <textarea id="list" rows="20" cols="80"></textarea> <div id="error"></div> </body></html>
  24. Listen in on the GeoGearHeads podcast this coming Thursday. Refreshing the Game Board will be the topic.
  25. If cache saturation is a goal, this will help but not a lot. I wanted to see how many puzzles are around here that have been found by everyone likely to ever find them. I grabbed the nearest 1000 puzzles (In < 20 miles) Of those 1000, 167 have not been found in more than a year. These are largely urban caches and so are blocking closer in places wher new more productive hides could exist. In the same 20 mile radius there are around 5400 total caches so roughly 20% of our local hides are puzzles with unknown final coordinates. No wonder new hiders get frustrated.
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