Jump to content

Treasure Hunter G

Members
  • Posts

    4
  • Joined

  • Last visited

Everything posted by Treasure Hunter G

  1. Essentially, if done right, my cart will have two different endings depending on if it's completed during the night or day. I'm not familiar with how the hour system works on the date/time function--and of course the emulator is static in regards to time (I think mine is perpetually at 9:36 or something like that) Well, long story short, is the PNG file below setting up a condition for 9AM, 9PM, or am I doing the whole thing wrong? (for the record, I'm aiming for 9PM...so should I make that 21 instead of 9, as in 24-hour format?) Thanks!
  2. Greatly appreciated! I definitely needed something like this to explain the Wherigo setup for my fellow local geocachers. Looks like I just might be the one to introduce the style to my area Again, thanks!
  3. Thanks all! I'm going to try these different methods and see what works! Wish me luck!
  4. Is it possible to make a points system tied to individual characters? For example, I can make a character named "Todd". Without programming any commands, I can make it so that when you click on him in your inventory, a status screen appears that says "Todd has 0 apples". Every time I click on "Todd", it'll say he has 0 apples...Even after I trigger events in other zones that should give him more apples. I even checked the true value based on if/else triggers; basically I can't get the stated count listed under Todd.Description (in terms of lua function coding) to match the actual count. Any ideas on how to solve this problem? I'm thinking it might have something to do with metatables or OOP, (but any easier solutions, or at least simplified solution would be GREATLY APPRECIATED!!)
×
×
  • Create New...