Using Earwigo, which works very well. My first cartridge, "The Prisoner" is up and running and well-received. Working on my 2nd cartridge, "Sub Attack," which includes sounds, and local cachers as the crew.
I like using dialogs, but since they don't have any type of "events," it seems their use is limited to only very specific circumstances. Appears that once your start a dialog, impossible to trigger anything afterwards. I think the user just has to leave the zone (or proximity.) I believe the Ranger has documented this limitation.
So, if I need any sort of other interaction--e.g., sounds, any other things to happen in conjunction with some talk, I should not a dialog, but instead a message.
The only other thing I can thing of, is to start a timer before I launch the dialog, then could indirectly start-up some other events.
Do I have this right?