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mutle

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Everything posted by mutle

  1. testjava script:emoticon('',%20'smid_9')
  2. First tests in the emulator worked very well - many many thanks to matejcik!!! This helps a lot and it will make the cartridge much more stable. The behaviour is like that: when there is a message or dialog box displayed and not yet confirmed (ok-button) and a new dialog or message box appears (for example "When the player enters a zone"), then the new one will be shown and the fist ones are canceled. Best regards mutle
  3. The line 934 is " if tbl.Callback ~= nil then". Its part of the author script, in the function rundialog the 6th line. Best regards mutle
  4. Thanks a lot for this excellent Author Script. I have a problem when showing several dialog boxes and a message box (or only a message box). If the player doesn't confirm the windows by clicking on "ok" and the next dialog and/or message boxes appear, the cartridge crashes. This happens in the Emulator as well as with the Oregon. Example: the player enters a zone - a message box appears - the player is sleeping and doing nothing - he is leaving the zone (for example by mistake) - the next message box appears --- that's the end - the cartridge crashes: "Lua Error ... :934: attempt to index global 'tbl' (a nil value)". Any idea? Thanks, mutle
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