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Picard102

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Everything posted by Picard102

  1. Or that a subset of geocaching is more important than the core game the app is designed around, and maybe geocaching isn't something to continue with at all.
  2. Guess that time has past with the number of caches laid out in specific patterns and trails. Making a tool to help ensure caches are not too close together that does not contain all the data is a broken tool.
  3. Then make them exempt from the saturation rule. If your favourite type of cache is one of these, then you wouldn't be going to the planning map to cheat. For those who don't do them, it's an impediment in some urban areas, and seeing it on the planner map only helps them participate.
  4. Mystery caches are a cancer in this regard. I have zero interest in them, so I don't find them, but they prevent you from planning where you'll hide a cache because the website doesn't warn you of their proximity to your submitted cache. Either they need to show the location on the planning map, have the submission process warn you when inputting your cords, or have them be exempt from the distance rule.
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