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andouille

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Posts posted by andouille

  1. Is there an easy way.... within URWIGO to say have multiples zones and get a system to select 3 at random and activate only these 3? I am sure I can use random decision 3 times, but I may end up with 3 times the same zone activated! Any other way... I am not a programmer so I am not going to be able to do LUA!

     

    thanks,

     

    Yanick

     

    Finally I found a good way, I created a function to take random decision for activating my zones, I included a safety that call back the function if the zone is already activated plus a counter that stops the function when I reach the proper number of zone activated. works good! :)

  2. Is there an easy way.... within URWIGO to say have multiples zones and get a system to select 3 at random and activate only these 3? I am sure I can use random decision 3 times, but I may end up with 3 times the same zone activated! Any other way... I am not a programmer so I am not going to be able to do LUA!

     

    thanks,

     

    Yanick

  3. Hi,

     

    Thanks for the quick fix!

     

    It works again!

     

    Hi,

     

    I have the same problem after updating urwigo today? It crashes at my first point in the emulator...this wasn't a problem yesterday and in the field!

     

    Is there a way to get back the earlier version of urwigo?

     

    I would like to create in each of my zone, a "storage" where the player can take/leave objects, what is the best way to do it? create the storage in each zone as a "character" and have the player interact with that "character"?

     

    Any other ideas?

     

    Andouille,

    Are you trying to have one overall storage, or one different one in each zone? If it's the same storage, make it a character that will take items and move from zone to zone when the player enters each zone. If it is one per zone, just create a bin character for each zone and store it there. You could get complicated and write a function that stores an array of what is where, but it might not play on all players.

     

    George

     

    Hi,

     

    I wanted one storage for each zone, what I finally did is I created an item called storage1, 2, 3... and using actions in the zones, I was exchanging stuff from the player to/from the player as per the player request in the actions! :)

     

    Thank you for your help,

     

    Andouille

  4. What would be the urwigo version?

    I tried doing a compare between the playeritems and the specific items, but it did not work, I guess it might be because there is other items on the player items list. What would be the best way to do it? (For now I made my way around it by completing a task when the item is moved to the player and then check that the task is complete).

     

    Andouille

     

    Do you mean something like that ?

     

    YES! Thank you very much! I will correct my work around this issue and put it just like that! :) It will not make a huge difference for the user, but I like better coding! :)

  5. In Earwigo you could create the following expression

     

    Contains Player: contains Item Shovel

     

    That's what you need.

     

    What would be the urwigo version?

    I tried doing a compare between the playeritems and the specific items, but it did not work, I guess it might be because there is other items on the player items list. What would be the best way to do it? (For now I made my way around it by completing a task when the item is moved to the player and then check that the task is complete).

     

    Andouille

  6. You're very welcome! It makes me happy to see my answers/demos help people out!

     

    If you have any other problems or want to know if something is possible with Wherigo, please do ask it in the forum.

     

    Actually, I do have a question, Based on your build (I imported you LUA in URWIGO to see exactly how it was build, I am doing the following:

     

    I have one zone becoming active on start, the player has a backpack with zero meal at the start.

     

    In my active zone I have an item called a cantine

     

    From that item there is 2 command

     

    Add one meal to your pack

    Store one meal to the cantine

     

    If you look at the add a meal to your pack it goes like this:

     

    post-359905-017786000 1331601984_thumb.jpg

     

    Now when I run this in the internal simulator:

     

    if I open my cantine I see that I have 2 actions possible, I go to actions, I select take a meal (prendre un repas)I end up with this screen:

     

    post-359905-085027800 1331602010_thumb.jpg

     

    I just can't figure out why and how I can remove it. it appears on both commands and whatever if there is something wrong in the quantities, the message will be shown only after I click the (Cantine du campement de base" button which is in fact my item!

     

    Any idea???

     

    Thank you,

     

    Andouille

     

    EDIT: I FOUND!!! I had targeted my zone in my itemm's task instead of leaving the at NONE! thanks!

  7. THANK YOU!!!!!!

     

    You saved my life... or at least you saved my Wherigo I was under the impression items could have quantity, looking at your demo made me realize I need to make the player believe it is the case when in fact it is a variable hidden under the item!

     

    thank you thank you thank you!!!

     

    Andouille

  8. Hi everyone,

     

    I would like to create in each of my zone, a "storage" where the player can take/leave objects, what is the best way to do it? create the storage in each zone as a "character" and have the player interact with that "character"?

     

    Any other ideas?

     

    Thank you abd keep those Wherigo coming I like it a lot!

     

    Andouille

  9. Ok I just found out... I had not actually paid attention to the player menu!!! Wow this thing is getting more fun! I'll probably mess something up down the road, but I'm having fun! :D

     

    Thanks a lot for your help! :)

     

    Andouille

  10. Me again!

     

    I have been able to create an input to fullfill a variable playername and then using the concatenat I have been able to usie it in a text with success!

     

    What I have NOT been able to do, is to use the Player.Name Variable I can't drag it if I do not set it, but if I create it then it take whatever setting I gave it! If there is no way its fine I'll just always use the player's input, but I was curious!

     

    Andouille

     

    P.S: Expect more question from me, I finished a nice easy cache yesterday, but my next project is going to be much more complex!

  11. To use a variable in a expression in Urwigo, just drag the variable from Objects and Properties panel (expand +Variables to see the variables you have defined) to the expression, just as you would drag Player.Name to get the player name. For a message box you will probably create a concatenate expression with from text values, variables, and properties. Just drag Concatenate from the list of expressions in the actions panel to replace the default null string parameter in the message box then start dragging values, properties, variables, and other expression if you need them to build the string you want displayed.

     

    I will try that tonight, I might have more question about it, but let me test it first! :D

     

    Thank you for your help!

     

    Andouille

  12. HI,

     

    I am building a first Wherigo, currently using Urwigo and although I have been able to manage to find a way to do everything I wanted to do up to now, well I would like to know how to implement the variable in my text using that builder... do I need to use usercode? I don't mind using just Player.Name for now if its easier, I just think it makes the game more personalized that way!

     

    Thanks!

     

    Andouille

  13. ah cool if it use ubb I,ll be fine!

     

    just have to re-write my 18 logs tomorrow morning!

     

    now I'm off to bed!

     

    Hope to meet you again soon by the way, I'll have to hit the other side of the border at least once before the end of the summer!

     

    thanks again!

     

    Andouille

  14. Hi,

     

    I just want to know how to put a link from one of my logs to a cache page, I tried basic HTML but it just get erased is there another system like bb code or am i missing something?

     

    thanks,

     

    Andouille

  15. I dont even have an entry and I find the waiting pretty awfull!!

     

    Now I'm just thinking about all the people that will have the warning saying someone posted in this thread and will be stressed out thinking that the winner has been announced!

     

    Congrats to all that sent an entry there are some really really nice pictures

  16. Please don't feel left out. I got busy with work again this week. I may not get back to the invoices until this weekend, when I can catch a break from work again :D

     

    No problems - I totally understand.

     

    It's just funny for anyone to know they are in a group labelled "foreign". ;):D

     

    Ok. Ok. How about non-USA addresses :D

     

    Sorry, I didn't mean to label anyone and I hope I didn't offend anyone. :D

    I was thinking in terms of postage -- domestic and foreign

     

    I rather be on a foreign list then not be on the list lol!!!

     

    no offending me here! You do as yu think works the best! :D

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