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jetwitaussi

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Everything posted by jetwitaussi

  1. I don't want to avoid a reload of a saved game, I just tried to get a flag from global usage. But as variables are not available on my phone (despite being available on emulator) I can't find a way. Need to check the WIG object. Else I will do differently
  2. Hi, thanks for your answer but the question to store a data is not about saving/restoring the cartridge, the goal is to save a data globally for the cartridge that can be known when the user starts a new game and not only on restoring a previous attempt.
  3. Hi, I made my first Wherigo with success, it was easy and worked without any issue. Now I'm trying to do some more complex system and I have several questions I couldn't find any answer despite crawling ... the whole internet :p I would like to save a data (a boolean, a number, whatever but a simple data) when the user succeed to reach a certain point in the game. easy task. but what I want is to be able to test this data at start of a session and get the value, so once the value is set to true I want to know it on every other session so I know at start the user, on this device, has already done a part of the game in another session. Is that possible in any way? For media, in Urwigo we have type "text", I didn't succeed to do anything with it, but as lua io library is not available, I hope to be able to read a text media and even modify it, is it possible? As the cartridge is able to write logs in a well known named log file, is there a way to read this file by the lua code? On the cartridge object there is variable LastPlayedDate, is this variable updated? if yes, when? and saved accross all session? Is there a complete doc of the Env variable? Is there a way to build including a lua module, like curl or socket? Thanks for your help !
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