Jump to content

arisoft

+Premium Members
  • Posts

    2944
  • Joined

  • Last visited

Everything posted by arisoft

  1. Ask from the players who signed the log. I have found a cache with a GC-code and some fresh signatures but it was never published.
  2. And after some sets of tries, you are limited to even less than 10/10, which makes carpet bombing more difficult.
  3. Why would you do something like that? It is called churning and not a recommended practice. If there was an intention to visit the same place again and again then it could be easier to allow to log tha same cache again and again after every three months.
  4. If you try too many times all those 10 tries it will make this even slower. I have no idea how to limit the number of tries with Certitude, sorry. FYI, if the puzzle is solvable with trying all (limited number of) possible solutions, your idea just makes it to take longer - nothing else. They will brute force it anyway.
  5. You forget that there are other players in the game. Not everyone has found all labs in your territory. Normally, a geocacher enlarges the territory to find more geocaches. I guess that there are more labs available than you can ever find if you go further to find them.
  6. Some cache owners systematically delete DNF logs. Do you mean that HQ will reinstate DNF logs if deleted without reason? Or how this entitlement works?
  7. I have made a puzzle that required navigating to the starting coordinates to find out what the mystery is about and how to find the cache without using more coordinates. The reviewer didn't understand that even the player may see the thing far away, the player don't know what is the right thing before navigating to the GZ with a GPS receiver. I solved this issue by adding another stage with another set of coordinates. In your case (being warned that your version may not be accurate) I would reply the reviewer "So what? It is intented to be an alternative way to solve the code." There may be a problem if your cache has no coordinates at all. Please, explain, how the player can get coordinates to the final cache?
  8. I guess it should be noted here https://www.geocaching.com/help/index.php?pg=kb.chapter&id=97&pgid=297 But it seems to be this and this So it may depend on the reviewer? I have not tried to publish anything but Jigidi and Youtube links lately, so I have no experience about any changes how reviewers may react, if I would do something that I am used to do earlier.
  9. As fas as I know, there was no requirement to play a MOB before to sign the logbook and log it online, but now, someone has interpreted that playing a MOB was an ALR. I guess that someone has misinterpreted that solving the coordinates of mystery cache is an ALR.
  10. It is all about data collection. So a statement that no user data is collected is what resolves all issues?
  11. It is as ALR as Adventure Lab bonus caches are. I am pleased that this ALR nonsense was not referred in the archive sweep message. Jigidi puzzles are known to register IP-addresses. (Used for banning abusers) Are Jigidi caches the next victim?
  12. Archive 16/02/2024 Mob caches were published as an experiment using specific technology that required players to be in the same place and to enter a code at the same time to learn the final coordinates. This was an exception to the guidelines at the time and is not a publishable concept today. The original site used for this purpose has been removed, and therefore, HQ has decided to archive all active caches originally intended to be solved using this method. Due to privacy laws, we are not seeking an alternative site at this time. We are respectfully requesting that the cache owner please remove the cache container and contents as soon as possible.
  13. I thought that the player must sign the logbook without ALRs? How is this possible?
  14. You could use a notebook. Writing down the code in your water resistant notebook is similar process than signing the logbook. Instead of writing date and your nickname you write date and the token code. You are not supposed to drown the physical logbook either. Token cache works similar way as virtuals or earth caches where you are supposed to take notes and later use this as a proof. It is true that you don't need them but some cache owners may consider them more practical than logbooks and pay for this service.
  15. In the long run I should change my Mobile App from an authorized app to the unauthorized app because it does not make sense that authorized apps do not work properly and the official app is made for entry level users. Currently there are only few anonymous players in the game but with this control the whole idea of authorized developers could be rendered useless.
  16. This is the result, what happens if you have this control, but why you need a such control? There may be a legitimate reason, but it is not disclosed in this thread yet.
  17. The previous thread ends with an important question that I would like an answer to.
  18. No problem, because the code lets you post your log only the date you found the cache, regardless when you finally decide to post it. There is no time-out for the code, because it is always valid only the date you saw it. Let's call this an additional security feature of the token.
  19. It is using an algorithm that can separate valid codes from not valid codes. Every token generates different series of codes that the algorithm can verify. The algorithm can tell when the codeword was displayed on the token.
  20. Yes you do. Instead of posting OAR, your Found it log states "Found it,TftC!". That means that everything is fine and you are happy with the experience. I guess it's not what you thought.
  21. This explains a lot. As a cache owner you are supposed to have decent tools. This is why you can not publish a cache with the Mobile App. Due to limitations of your toolset, you have missed some vital information you need. You logged a Note when trying to Enable your cache after you Disabled it. This is a clear mistake, although I understand how it could happen under the circumstances. Now, after you have told that you should use Enable for enabling the listing, you should understand that you made a mistake here. If you don't understand why this was a mistake, then this may happen again.
  22. I find it hard to believe that you can make such a mistake with seven years of experience. All the time you saw this on the top of your profile page (unless you are using the old one). Just copy the content of the original cache to a new one and publish the cache again as @Tungstène suggested. Problem solved!
  23. It has happened with other physical cache types that FTF finder never logs online. There are some exceptional players who signs the logbook only. In this case the STF finder may only comment about the FTF find they found from the logboook. Challenge checker are not able to tell reliably whether the FTF finder qualifies or not, because the data may not be updated.
  24. It's pure money they got as return by selling these codes or tokens as I suggested. What kind of company choose not to gain revenue?
  25. I know that many players do this. I used the real date when I found the cache until I noticed that it makes me harder situation that others who selected the date arbitrarely depending on they needs. Many challenge checkers do not tell you the date you completed the challenge. Now you may say that "today I found that I have completed the challenge" .
×
×
  • Create New...