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LongSkinneyLine

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Everything posted by LongSkinneyLine

  1. sTeamTraen, In those quiet moments in you head I realised that I can put in just a single line of code into my big bundle of urwigo code boxes so thanks for the correct line, I just had to change it to: objYourItemName:MoveTo(Player.Container) At least thats the code that works with urwigo. Thanks, Makes my life easier.
  2. Ranger Fox, awesome reply, worthy of being preserved for future developers. Checked the code and see exactly what you mean. I can easily add this into my cart, but as you suggested I might do a few quick tests. I will cut down on the number of zones I can put the object down in to make the coding easier. sTeamTraen: thanks for the reply, the command you show looks to be what I was looking for first up but I am going to wait a bit before I just start doing the direct Lua editing (something to do with crawling before running). Thanks to both of you.
  3. Hi, love the builder. Its fantastic. I can make most stuff work but still have a few problems. How do I drop an item in the current zone? I can pick up an item and it moves with the player. I can have a put command associated with the item that will put it in a specified zone. I can have a put command associated with a zone that will put the item into the zone, but the command is accessed from the zone, not the item. I would like to have a put command that is associated with the item that will put the item into the current zone the player is in. A slight but distinct difference. I am trying to do this to keep commands that act on items all accessible in a consistent manner i.e. all commands are access by viewing the item. Does anyone know if this is easy or hard? If it is really hard then I will just go with the easy method of associating the put command with the zones. Thanks.
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