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g.Athena

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Everything posted by g.Athena

  1. Surf Jurples, thanks for replying. I was hoping to not have to change my cartridges, since it's been a while since I worked on one. But it doesn't appear as though a fix is coming soon. So I'll probable move my commands from on entering a zone to an item or character. But honestly, I'm not in a big hurry, even though I have the iPhone now for testing. It's just so much work. Anyway, thanks.
  2. I have 2 Wherigo cartridges that don't work properly on the iPhone app. It has to do with actions once you enter a zone not working. Do Ihave to rewrite the cartridge, or does the iPhone app writer plan on fixing this bug? Im afraid to check my 3 rd cartridge now.
  3. What happen to the sneak peak?
  4. g.Athena

    "Price: Free"

    Agree 100%. And until the platforms become more stable, I don't see Wherigo being able to stand on its own. It needs the thrill of the hunt to keep it afloat... for now.
  5. I don't have conditional statements to prevent fireing twice. But it seams like the command shouldn't fire unless the button is pressed. I'll remove "on click" logic. Has anyone verified that the "on click" command works wiith the iPhone app?
  6. I had a user attempt my cartridge with the iPhone app. He figured out, with much frustration, the exact input for all the multiple choice questions. But he was stopped at the next to last phase, where he was to click on various items in his inventory. I believe this could be because I have some duplicate logic. I used Urwrigo. On the items, I originally used the "On Click" event to trigger events. When I found that "On Click didn't work on the Oregon (my testing platform), I copied the logic with a command. No problem with the Oregon or the emulator. I don't know what other paltforms have been used (haven't asked). For info, I'm talking about the cartridge called "Elemental Dragons". Anyway, I'm thinking of deleting the "On Click", and just leaving the command, for each of the Items. Do you think duplicate logic may have cause a problem with the iPhone or could cause problems with any other paltforms? I have asked for a .sav or .log file, but the user doesn't know how to extract files from the iPone. Is there a way to review cartridge log files from the iPhone?
  7. Thanks. I'll give it a try.
  8. This sounds like a problem I'm having with a new cartridge. When you first start the cartridge, at the start zone, I ask for 3 things. The player's name, the friend's name, and a choice of Warrior vs Shaman. I have default names for both the player and friend. Through out the cartridge, the names are used with the concantenate command. The Garmon Oregon works fine, if I don't place an input for the names (only input the warrior/shaman). But if I place either name, then click on the input for the warrior / shaman, the unit shuts down every time. The commands are on the "greeter" character. If possible, I'd like to find a fix so that the name inputs work. But if I have to, I'll remove the names. The cartridge won't be as personable. I don't have any other devices to check if it's a problem with all devices. Also, I've had no problem with the emulator. I also tried saving after inputing the names. But the device didn't save the names. Maybe this is part of the problem. As an alternative, is it possible to use different code with the different devices? (Click on an item doesn't work on my Garmin, but it works in the Emulator). If there is another discussion on "problems with different devices", that would be useful, so I can avoid them.
  9. I've published my first cartridge, called iFind Animals 1of2. You must find 4 animals, which are really tracable tags. So it can't be run on the emulator without someone on site to get the tag numbers. BUT, in Part 2, the player returns the animals to the zoo (close by). This is done with a final key, given in part 1, that identies which animals were found. I am going to give the code for 1 found animal, for those who dont finish part 1 (for what ever reason), or want to try the game on a simpler level. They will be able to try part 2 using the emulator, if desired. They will be able to get the final cache. I'm still getting permission or the physical cache, so am thinking of making it a virtual cache so i can get it published (i.e. E-mail a pic of gps at location of cache.). What I'm hoping, is that some will play part 2 first, and want to expand their experience and get part 1 with all 4 animals and another cache.
  10. Cool. Gigantic Thanks. I was getting carpel tunnel syndrum from all that mouse clicking.
  11. Thanks for all the great tips. I should know better than only having one copy out there. I'm motivated to keep going now.
  12. My first cartridge, built with Wherigo Builder, blew up (another forum topic) a few hours ago . I can't even open it. So I down loaded URWIGO, and started re-doing the cartridge. This is sooo much easier than the builder. The first thing I tried, was to bring the old cartridge into URWIGO, but that failed. Import error, I think. I would like to retrieve some text, however (the story and the logic). Is it possible to open the old cartridge so I can see the script (and maybe crib some of the text?)
  13. Here is the message when I try to open the file: Error Reading Cartridge. System.ApplicationException: Exception of type 'System.ApplicationException' was thrown. at Groundspeak.Wherigo.ZonesEngine.ZonesEngineDll.LuaDoFile(String filename) at ZonesAuthor.LuaFunctions.ReadLuaCartridge(String luaFileName) at ZonesAuthor.frmMain.OpenCartridgeFile() I'm lost. I put SOOO much work into this. I don't have older copies. Now I can't open it. What now? I got a similar message while trying to compile on my machine, and I exited. Now I can't open it at all. Is there a way to open another way and fix?
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