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m3a9

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Everything posted by m3a9

  1. Hello there! Just wanted to say thanks for all the great work that Groundspeak and the Lackeys do! We appreciate the continued updates to the website and the app and the addition of new features. One thing that I've noticed with the iPhone app (both current and past versions) - on the "Saved" tab, under "My Souvenirs", the date for when the souvenir was found seems to appear as the date the cache was logged, rather than the date it was actually found. For example, if I find a cache on September 1st, but don't get around to logging it online until September 8th, it shows that I "found" the souvenir on the 8th, even though I enter the correct date of the 1st when logging the find. It doesn't cause any problem with functionality in the app, just doesn't seem to display correctly. My first souvenir was "found" a day before I even created my Geocaching account. I've also had souvenirs display as "Found tomorrow" or even with a nonexistent date, like "September 33rd, 2017". Hadn't seen this issue mentioned before, so I just thought I'd bring it up. Again, thanks for all the great work! Looking forward to future updates!
  2. m3a9

    URWIGO builder

    Thank you so much! I think this is just what I needed to give me a push in the right direction. I've spent a few hours today playing around with my cartridge, going back and forth to compare how you set things up. Things are making much more sense this way. I don't quite yet understand the variables, but I'm pretty sure I've found a way of working around that. Also, is it necessary to create the questions as items or can it be done just as an input? Seems like some things are redundant. I don't want the questions showing up on the main screen/inventory, so I've chosen not to display them, which seems to work the way I want it to. At this rate, I should have a nearly-complete cartridge by the end of tomorrow! Can't wait to finish it!
  3. m3a9

    URWIGO builder

    Hello all! I believe this may be my first time posting in the forums. (Don't be too rough on me!) Hope that I'm posting this in the best place for a response. I'm attempting to create my first WIG cartridge using URWIGO and I'm extremely confused. I've managed to create all my zones with descriptions and media, and even some tasks, but I'm not grasping how to connect everything together. I don't understand the stacking of the code and commands. I've been playing around with some actions and testing their effects in the emulator, but it seems like I must be missing something basic. After a player begins the cartridge, they'll see my initial description, but then what must be done to lead him from one zone to another? (For example, "Now head over to Zone X," whereupon entering the zone and answering a question/clicking a message will then activate the next zone and a message for that, etc.) I'm trying to do a relatively simple "tour guide" type of cartridge, although I'd like to throw in some question-and-answer segments, as well. I don't know how to set up the active/inactive functions correctly for everything and feel totally lost. The tutorial for URWIGO is inadequate and seems to assume a lot of previous knowledge or experience with creating these cartridges. I've also looked through much of the tutorial from Groundspeak, but that one seems to skip over a lot of things, too. I'm generally pretty good with computer programs, but this is really frustrating me. How do people figure this out?? Any help that anyone can offer would really be appreciated, thanks so much!
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