by now I have a small problem with the following:
- Player is standing in the last zone before the final zone (final is invisible but active)
I give the user one task (on clicking there's input on a question required), if the player answers (doesn't matter whether right or wrong), the next tasks becomes visible, the previous one invisible.
The second task is built the same way than the first
....and so on .....
The last task (question 6):
The user answers and then I check whether the answers were correct or not.
If they were correct,
- a sound should be heard
- a message box should pop up
- the final zone should be visible so the player can go on
Everything works fine, the questioning, the answering, the checking BUT I can't find a way to make the final zone visible (and the message popping up, the sound, ...) if all of the answers were correct as I couldn't find a trigger that fires for all that because the player is still standing in the last zone (not moving, not leaving, nothing).
Is there something I can do that a trigger fires (final visible, sound, ...) after all answers are given and without moving?