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MightyReek

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Posts posted by MightyReek

  1. Is there a way to avoid iPhone app not to automatically save the game when exiting?

    Imagine you make an error and wish to restart.

    Before exiting the cartridge is saved... and then you won't have the previously saved version available, only the one saved just before closing...

    The app asks you whether you want to resume the previously saved game. If you choose not to, you restart anew.

    That's OK if you weren't too far into it. But if you'd solved #3 of 7 puzzles, saved, restored, and then made an error on #4, you'd like to be able to restore from after #3, not back to zero.

     

    Precisely. It would be great if we can choose to save the game or not before closing the cartridge.

  2. Is there a way to avoid iPhone app not to automatically save the game when exiting?

    Imagine you make an error and wish to restart.

    Before exiting the cartridge is saved... and then you won't have the previously saved version available, only the one saved just before closing...

  3. I finally had the chance to test the changes.

    First i testes a simples cartridg just to check how the iPhone managed the variables input. It seamed to work properly, cleaning the old value and storing the new value, although the cartridge continued not matching the variable as described firstly.

     

    Made the change to use 3 different variables, one on each situation instead of using the same in three situations and it is now working properly...

    I also add a tool for variables diagnostic in the cartridge, available when resuming game and after contacting me for password supply...

     

    Thanks for the help.

  4. you could use ShowScreen and see if that closes the messagebox. but beware that on Garmins, only ShowScreen(MAIN_SCREEN) works and the others crash the player

     

    Sorry to go back in the topic.

    I have 3 online cartridges, in all of them the user navigation is made by ShowDetailScreen "The next Zone to go" and it has been running perfectly in Garmins.

  5. I am working on a Wherigo where I want to know the users distance from a location. I don't want the user to know the location but I want to be able to tell them the distance. How can I make this happen? I'm using urwigo been playing around with it for several days. If i'm able to pull the users GPS Coordinates I can calculate the distance behind scenes. Any ideas?

     

    You can create zones around the target-location and that way you'll be able to know where he is by the zones he already crossed...

    Something like this:

    zzones.jpg

  6. Mmmhh, interesting ... try nested if/else statements.

    Not if - if else but if - else - if - else.

    I don't understand what you mean.

    I can only put 1x Else and in the end, it must always be if-if-...-if-else.

     

    Besides the typ of variables ... try both as number or both as string, not mixed.

    I've changed both to strings and I'll have a test with it, but I'm almost sure the problem is not there, because:

    This rally consists in 3 stages, and in all 3 stages you have to put this tuning-codes for checking if match with the car, and in the first stage it goes perfectly.

    The second is the one where the error is, and the first is exactly the same as the second, and third, except for the codes that change from stage to stage.

     

    Something I've noticed: I've used the same variable for all three stages. I wonder if the iPhone is not changing the variable used in the first stage on the second stage input... Now I've created different variables for each stage and tomorrow I'll have the machine running for tests.

     

    Thanks for your thought, I'll come back with a reply ASAP.

  7. I'm having a problem with one of my cartridges.

    I've isolated the problem to this menu:

    wrc2_iphone.jpg

     

    The cartridge consist in a rally.

    When you reach a specific zone it triggers a Stop message.

    Then you need to find a sheet with unlocking codes to tune up car you selected (one different code per car).

     

    The input is stored in the var Afinacoes.

    It compares the var Afinacoes AND the selected car code (var Carro).

    If correct it moves the item used for tuning (Equipa Tecnica) to player posession.

    If the input unlocking code is empty it presents the same item where you have the input command.

    If the input unlocking code does not match the car or is wrong is shows a Error message.

     

    The problem:

    It runs perfectly in the Garmin Oregon

    iPhones and iPads are always returningthe error message like if the code was wrong or not matching the selected car...

     

    Is there any known issue with iPhone/iPad input comparisons or so?

    I hope you understand the problem. If not, let know and I'll try to explain better.

     

    Thanks in advance

  8. First of all. I'm really loving the Eaewigo builder. It's super easy but I'm stuck.

     

    I'm missing something.

     

    I have easily built the zones but I'm not sure what to do next. The cartridge I'm trying to build will take you from zone to zone. Once you enter the zone, it should trigger you to go to the next one. No questions needed seeing this is my first one and I'm just trying to make a simple one.

     

    Let me use the example:

     

    Zone 1 - Start

    Zone 2 - Moonpie

    Zone 3 - Ice Cream

    Zone 4 - Final

     

    Do I need to make it a task to move from zone to zone? And if so, what would the Statement look like? And where do I do this? Should I built statements under Cartridge => Events?

     

    Thanks in advance! Once I figure this out, I know a bunch of areas in the DC area that need a Wherigo :)

     

    What you have to do is, when the player enters the Zone 1, set Zone 2 active and show a message with the instructions leading him to Zone 2.

    When the player exits Zone 1 set Zone 1 inactive, and so on...

  9. In this thread you have the dimensions for each option/requirement:

     

    MEDIA SIZES:

    (height focused)

    [Width is always 230 pixels]

     

    GARMIN:

    Zones : (all 1 size) NAME: zone(zone name)_garmin.jpg

    W/ Text : 180 (preferable, meaning we mostly use this size, regardless of text)

    or W/out Text : 230

    Object details : 250 NAME: (media object)_garmin.jpg

    Messageboxes : 230 NAME: (media object)msg_garmin.jpg

    Tasks : 230 NAME: task(task name)_garmin.jpg

     

    PPC:

     

    Zones : (all 1 size) NAME: zone(zone name)_ppc.jpg

    W/ Text : 130

    or W/out Text : 174 (pref)

    Object details : 174 NAME: (media object) _ppc.jpg

    Messageboxes : 130 NAME: (media object)msg_ppc.jpg

    Tasks : 130 NAME: task(task name)_ppc.jpg

     

    Icons : 32x32 NAME: icon(media object).jpg

    Posters for Web : 120x150

    Cartridge Detail Image : 230x130 (this is the image used on the detail screen in when you click on a cartridge from your list)

     

    SAVING DETAILS:

    Save for Web

    High, Optimized JPG

    70 quality

  10. I have a cartridge that simulates a rally race. I studied the track and created zones whenever is necessary to turn. When you enter zone A it activates the zone B. When you leave zone A it deactivates zone A and shows the detail for zone B. The zones have a sketch of the required move on site and a quick description of it (p.e.: Turn left), and this goes for 30km...

     

    If the original question was about the limitation of distances between zones or all over the cartridge, there aren't any, I'm planing myself to build a cartridge all over Portugal. The idea is that the player to solve some riddle or complicated puzzle and then prepare the visit to the next zone, wich can be 300km apart.

  11. I actually brought this up in another thread earlier today and expressed the desire to see something that made it very clear to someone submitting a new cache that the guidelines have changed since they last had a cache published.

     

    The thread was related to the "no buried caches" guideline which used to make references to the use of pointy objects. Now it reads:

     

    Geocaches are never buried. If one has to dig or break ground to hide or to find the cache, then the cache is not permitted.

     

    Hopefully, the use of "or break ground" will make it a little more clear that attempting to circumvent the guideline by using a power washer to create a hole in the ground isn't going to fly.

     

    Nope, that was there before, I remember reading it some time ago when we had an issue here about the use of a wooden stick stuck in the ground to hold a cache...

  12. "Quero colocar uma cache no local X, mas só o poderei fazer daqui a 2 meses, será que é possível reservá-lo?"

     

    Neste contexto, estou a preparar uma cache com vários pontos físicos.

    Como são declarados como "Stages of a Multicache" eles são "detectados" juntamente com o "Final Location" caso surja uma cache com um GC mais recente a menos de 160 metros de um deles?

  13. I havn't had 4 commands yet but I have had 2 commands (but none disabled like you) and it's worked OK. Not sure if there is a limit on command buttons. I try to limit them just as I find the scrolling of them annoying.

     

    It's not the same but I have done multiple choice buttons upwards of 7 of them and it worked OK.

     

    Hi,

     

    my cartridge crahses ever time on a garmin when there are 4 commands on an character and just 2 are enabled. Is this a known bug?

     

    Thomas

     

    Any ideia about the maximum number of commands that Oregons can manage?

  14. I think that I've found it. The text which begins with "Hello adventurer. Please, do not be afraid" is too long, at about 1050 bytes. On the Oregon, once you get past about 850 characters, displaying strings (Message, Dialog, or Input prompt) can crash the player.

     

    Great tip! I'd never guess that. I'll work on it and test. I'll return when I have news.

    Thank you, mercy, muito agradecido! :)

  15. I wonder if you are comparing the string "0" against the number 0, etc ? Although, I don't know the Groundspeak builder lets you get this wrong.

    That's a good question... I'll have it checked.

    Thanks for the tip.

     

    The Lua file might be interesting to see.

    The LUA and the GWZ are the ones I've put above.

    The character in question is the one called "Nicolau Nasoni", if you wish to have a look.

  16. Hello there,

    I have news about this problem.

    Last Sunday I had the chance to load the cartridge into an Oregon and make a test.

    I realised where the problem occurs but didn't figure out what causes it.

    It was not the "desktop test" at all.

     

    It enters the first zone, eveything ok, welcome messagem goes fine.

    1st character appears, great.

    1st character has a custom command named "Talk" I push it and the oregon crashes.

    I've set some verifications for that command.

    It checks the value of a variable, if it is 0 or 1, and shows different messages for each case.

     

    Question for your consideration:

    Does the Oregon supports custom commands in characters (I remember reading somewhere it doesn't support custom commands for Zones)?

    Is there a problem about a variable to be 0 and I set it do show a message if that's the case?

     

    Any thoughts?

    I can send the GWL file if needed.

    Thanks in advance.

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