Delta68
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Posts posted by Delta68
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Ihre Englisch ist besser als meine Deutsch!
When using the builder, you can load a .lua file and use 'Publish to my machine' to compile it.
The 'compile a cartridge' is only enabled if you DO NOT load a .lua file into the builder.
You can then browse for a .lua file to compile.
Does this make sense?
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Yeah I can see exactly where you are going wrong.
Fore example, your function:
function zinputchurch:OnGetInput(input)
Church = concvathex(Church)
-- #GroupDescription=camp question --
-- #Comment=camp question Comment --
if Wherigo.NoCaseEquals(concathex(Church),"3537") then
should be:
function zinputchurch:OnGetInput(input)
Church = concathex(input)
-- #GroupDescription=camp question --
-- #Comment=camp question Comment --
if Wherigo.NoCaseEquals(Church,"3537") then
Also, it makes life easier if you use the same variable thoughout; thus:
function zinputchurch:OnGetInput(input)
var= concathex(input)
-- #GroupDescription=camp question --
-- #Comment=camp question Comment --
if Wherigo.NoCaseEquals(var,"3537") then
That way you can do a search and replace for all instances of
var= "concathex(input)" with var= concathex(input)
when the builder messes it up again.
I just noticed that your 'Church' one above has a typo in the function name (a stray v) as well which wouldn't help matters!
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CONGRATULATIONS TO L8HNB 600 FINDS!!
You chose a good 'un for your milestone, the Wye Valley Ghost Train is one of our favourites
Mark & Donna
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Do you need to edit the LUA file and then directly upload it before playing on the emulator?
You can compile the edited file using the Builder just do: tools -> compile a cartridge. You can then run the compiled cartridge in the emulator.
Do not open the lua file in the builder though as this option will be greyed out.
Also, I found that I had to set my pc to US regional settings to prevent the file being knobbled...
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Do you have a photo loaded to that TB's description?
Aha! That's it!
It has to have a photo!
Thanks
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I tacked this onto the end of another thread in the Travel Bugs section but I was worried it might be overlooked:
Is this functionality still being supported?
It works ok for our older trackables but not more recently activated ones
for example if I try this one straight in a browser window
http://img.geocaching.com/stats/tb.aspx?gu...18-02133bd8fdfa
I get this error:
XML Parsing Error: no element foundLocation: http://img.geocaching.com/stats/tb.aspx?gu...18-02133bd8fdfa
Line Number 1, Column 1:
^
but our gingerbread man works fine:
http://img.geocaching.com/stats/tb.aspx?gu...df-81f7e04b6d2a
Thanks
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Is this functionality still being supported?
It works ok for our older trackables but not more recently activated ones
for example if I try this one straight in a browser window
http://img.geocaching.com/stats/tb.aspx?gu...18-02133bd8fdfa
I get this error:
XML Parsing Error: no element foundLocation: http://img.geocaching.com/stats/tb.aspx?gu...18-02133bd8fdfa
Line Number 1, Column 1:
^
but our gingerbread man works fine:
http://img.geocaching.com/stats/tb.aspx?gu...df-81f7e04b6d2a
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I experienced parts of the script going missing when saving. Try setting your PC's regional settings to US
This seems to stop a lot of the bugs
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In the 'Else' section you can display a message informing the user that the answer is wrong and then re-call the input script again.
The alternative to this would be to get the cacher to exit and re-enter the zone to get the event to trigger again. This is messy in my opinion and looks very strange in real life
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We only log trigpoints when they appear as GC45CC; can't be bothered with logging trigpoints by themselves on a separate list.
If you want GC45CC to move to any particular trigpoint, outforthehunt is very quick in answering emails (allowing for time difference etc).
We requested this a couple of weeks ago so a virtual could be included in a set of caches we set...
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You can download a list in gpx format from www.trigpointinguk.com
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I found I got fewer errors if I set my PC to US regional settings when using the builder.
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Thanks!
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Yeah I know.
But what I want to know is: "Is it accessible in code?"
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When a cartridge first runs it shows the player's name. Is this accessible in code?
I presume it's a property of Wherigo.Player
Thanks
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I think I might have found what I was looking for now.
Thanks
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I think the one with the biggest difference between external dimensions and internal dimensions was the size of a pigeon (ok was as pigeon!) but the cavity for the log was more like a nano...
Rest assured it was a plastic pigeon!
We have a 1ltr size box, which is (according to Groundspeak) is 'large' BUT an ammo can is also classed as 'large'.
Yeah, I'd have said that a 1 litre box is a small and an ammo can is a regular
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*content deleted as I changed my mind*
Sorry
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More likely it's because a bookmark list is limited to 500 caches. Just get the whole list and use a third party tool like GSAK to filter it however you'd like.
Will do! Thanks
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The assumption is that, since this is a hand-picked list of caches, you've only added those caches you actually want.
Erm... but it's a public list belonging to someone else...
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I expect this has been mentioned before.
I just created a PQ from a public bookmark list
Observation 1: the page still has the 'eBook Format' checkbox
Observation 2: Why aren't the standard Filter Options available on this page? eg ignore finds.
Thanks
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Thanks for the reply twolpert.
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How can I remove trailing spaces from input?
Thanks
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OK thanks
Any experience on playing sounds in Wherigo cartridges on the Colorado?
Stack Overflow on Task Complete
in Wherigo
Posted
Can you post your .lua file so we can see what's going one?
Thanks