Delta68
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Everything posted by Delta68
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Advice please re taking over someone's cache
Delta68 replied to Gordy n Steph's topic in United Kingdom and Ireland
Hmm... We've got two sorry looking former geocaches in our garage which we picked up after the caches were archived by the owners. In both cases the owners assumed they had gone missing after a few DNFs. I logged a note each time saying we'd collected the caches and received a nice thanks email from the owner in response to one of them -
I used to live in a country called England
Delta68 replied to Delta68's topic in United Kingdom and Ireland
Sorry, I missed that thread... this one can be deleted/locked/binned -
I used to live in a country called England
Delta68 replied to Delta68's topic in United Kingdom and Ireland
Correct! Countries not counties Has this been discussed before then? -
You may remember a time when England was a country and not just a football team... Anyway, this is probably a question for the main GC forum rather than here, but why are Wales, Scotland, Northern Ireland and England all grouped together as United Kingdom on the cache listing pages when many other countries have their caches listed at a regional level? eg: West-Vlaanderen, Belgium Edit: to add a comma
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Fairly Interesting Observation
Delta68 replied to The Lavender Hill Mob's topic in United Kingdom and Ireland
The 'ruler' feature on Google earth can be way out as well. We recently set a letterbox hybrid specifying starting co-ords where a micro stated direction and (straight-line) distance to go to find the cache. This was about 520ft using the gps Google Earth measured it at about 300ft! Quite a difference! Yes, this did mean an early morning dash out to the cache to recheck -
Does CacheMate do anything that GSAK html exports doesn't do?
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Oh the irony!
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Sounds like a good reason for any cache setter to put their own contact details most prominently on/in a cache so that any queries can be raised with the setter first rather than going straight to the head honcho
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Is anyone in the Midlands (South of Birmingham ish) working on developing one of these? We're keen to try out someone else's but the nearest one is about an 80 mile drive Just wondering whether to wait for some closer to home to be published...
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That's no help really because all the events have been stripped out
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That .lua file is corrupt. Have you got a .bkup file you can give us? I think you might have missed Easter now as well
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You could create a messagebox in the 'else' part which is identical to the secondary messagebox in the 'if' part. In this code, if variable var equals "something" msgbox1 will be displayed followed by msgbox2 if var is not equal to "something" just the 'copy of msgbox2' is displayed: function zonezone2:OnEnter() -- #GroupDescription=enterzone -- -- #Comment=enterzone Comment -- if Wherigo.NoCaseEquals(var,"something") then Wherigo.MessageBox{Text=[[msgbox1]],Callback=cartlua.MsgBoxCBFuncs.MsgBoxCB1} else Wherigo.MessageBox{Text=[[copy of msgbox2 ]],} end end ------End Builder Generated functions, Do not Edit, this will be overwritten------ ------------------------------------------------------------------------------- ------Builder Generated callbacks, Do not Edit, this will be overwritten------ ------------------------------------------------------------------------------- --#LASTCALLBACKKEY=1#-- cartlua.MsgBoxCBFuncs.MsgBoxCB1 = function(action) if action ~= nil then -- #GroupDescription=oinclick -- -- #Comment=oinclick Comment -- Wherigo.MessageBox{Text=[[msgbox2]],} end end
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It's not a bug. It is just the style of the language and has been explained in other threads: like here
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I thought this was normal for most programming languages...
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At a guess, I'd say put them into the .lua file between these two lines: -- #Author Functions Go Here# -- -- #End Author Functions# -- The builder might put quotes around the function names at the point at which they are called though so they would have to be edited before a final compile....
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Are you trying to encrypt it or are you doing a straight plain-text comparison?
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Add the second message box into the 'Script to run when button click' on the first message box
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THAT'S a whole new can of worms in itself! Being paperless, it's a real pain getting to GZ and then noticing the hint says 'See spoiler photo in gallery' Yes it has happened and unless there's a VERY good reason (Grinnin' from 'ere to 'ere for example) this method should be avoided.
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I give up. Nothing seemed to work. I copied the .qct file straight to teh memory card using a usb adapter and it complained that it wasn't valid. I think I'll just stick to exporting chunks as and when required....
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I'll have a go at transferring the map directly tonight. I thought it would be a lot more than 400mb as each map chunk using 'send visible portion' is about 50mb...
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Create a set for your destination are and the take a 'backup' on the pda itself. Then load the set for your journey. You can then re-load your backed-up set by double clicking it in file manager
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Cor!! That must include us!
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I found that I only needed to set the zones to 'inactive' and 'active'. They can remain 'visible' at all times. (they won't actually be visible if they are not active)
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This should be possible as it's about 3Gb and I have a 4Gb card. However, when I try transferring the map it just creates a temp file of about 400k and that's it! Nothing else seems to happen; even after an hour or so of the progress bar being displayed. Anyone else had this problem?
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You need to add the .lua file and all the required images to a .zip file. Rename it .gwz and then upload that. Make sure there are no sub directories/folders in teh .zip file as well. Hope this helps