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Delta68

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Everything posted by Delta68

  1. Although the replies have all answered the original question, I don't feel the original question was the correct question The main benefits of Premium Membership are notifications and pocket queries http://support.Groundspeak.com/index.php?pg=kb.chapter&id=7 With over 170,000 active caches in the UK alone, there's plenty to find without premium member only caches but we certainly could manage without PQs! M
  2. Delta68

    Easter Eggs

    Actually, setting distance range and proximity range to zero might work
  3. Delta68

    Easter Eggs

    I found this thread while looking for something else Anyway, I thought of a neat Easter Egg idea but I want to be able to have a zone which is visible but inactive so it shows on the map but not in the zone list. This works in the emulator but doesn't work on the Android with WhereYouGo There's no hope at all of it working with the Garmins or iPhones
  4. I've been working on a Wherigo which does this: After starting up I display a messagebox with two buttons. One says 'Set up zones'. When I click Set up zones it gets the player's current location and plots 11 zones. 10 zones are immediately hidden and inactive but one zone (starting zone) is set to visible and active The player then has to go to the start zone read a few messages and then the 10 other zones all become active and the the game play continues... Anyway, this all works perfectly in the emulator and on my Samsung Galaxy S4 using WhereYouGo. It even appears to work on my Oregon 550 - the 10 zones show in locations. When I tried it on the iPhone 5s, the cartridge starts up OK but just crashes as soon as I click 'Set up zones' No message or anything. I thought I'd look for some clues in the log file but the iPhone doesn't seem to create any. (I have got UseLogging=true) HELP!! Thanks
  5. The WhereYouGo player (and the Groundspeak emulator) shows the shape of the zones on the map and this allows for some pretty nifty graphics. A cartridge I am currently working on changes the shape of the zone one it's been visited. If it's being played on an iPhone or Garmin it would be better just to hide the zone completely. So, is it possible to detect if a cartridge is being played on WhereYouGo? Thanks
  6. Tyreless, are you able to export the lua file from urwigo so I can see if it's changed at all? Thanks
  7. Thanks but it's not that. I noticed that once I'd uploaded it but it didn't seem possible to change the zip file.
  8. OK, here's a simple test cartridge. A zone called 'ladder' and an item called 'ladder'. The item is inside the zone. I pick up the item and the zone disappears. The ladder is in the inventory. I then move slightly and drop the ladder. The zone has moved and is visible but the emulator thinks the zone is still in the original location and there's no sign of the item anywhere! test.zip
  9. The player picks up Tool_A at Zone_A but has to drop it later in the game in order to pick up a different tool. I want Tool_A to stay where the player leaves it so it is visible in the locations list and it can be picked up again it necessary. My first attempt was to move Zone_A to the player's location and place Tool_A back in it but this didn't work. The zone moved OK but Tool_A returned to its original location. Any ideas? I'm using the Groundspeak builder Thanks M
  10. I've got a timer with a 1 second interval. Each time it triggers it increments a variable and compares it to a maximum allowable value. If the variable is greater then or equal to maximum value I do a call to stop the timer, play an audio file and show a messagebox However, my call to stop the timer is being completely ignored (when testing the the Groundspeak emulator) Is this a known issue? Is is simply that I shouldn't try and stop a timer in the trigger event? I've done a work-around but it's not very nice. Thanks M
  11. This thread might help http://forums.Groundspeak.com/GC/index.php?showtopic=325169&pid=5415530&st=0entry5415530
  12. Erm.. no. No coding required. It's just a reusable cartridge. I did actually write one like this myself a few years ago but never published it. I had a look for the source file this morning but bits of it are missing so I'd have to start from scratch again. M
  13. Here's the original Reverse Geocache Wherigo http://coord.info/GC357G1 by -Waldmeister- Completing the Wherigo enables you to set one of your own. I actually created a 'family tree' of Reverse Geocache Wherigos showing which cache a player found in order to set their own and there are a few instances where the setter doesn't appear to have found one prior to setting one so it looks as though the codes might get handed around bit M
  14. How do I get the current location of the player? Thanks
  15. What's the easiest way to calculate moving speed? I don't need to display it. Basically, I want a timer to start when the player slows from a normal walking pace. Thanks M
  16. Thanks charlenni After a bit of testing I've discovered that it's the 'show a message' which vibrates not entering a zone. M
  17. Many cartridges I've played on my Galaxy S4 using WhereYouGo have a feature where the phone vibrates when entering a zone. I'd assumed that it did it automatically but when I tested cartridge I'm working on it did not do this. Is it something which has to be coded manually? Is it unique to a specific builder? (I use the Groundspeak builder) Thanks M
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