rufhausen Posted May 23, 2005 Share Posted May 23, 2005 I'm trying to understand the usefulness and implementation of the "proximity waypoints" feature on my Legend C. The manual states it's useful for avoiding locations. It seems that it would be much more useful if I could draw a polygon in mapsource over some private property, toxic waste dump, etc. instead of relying on individual points. I thought maybe this could be effectively done by "connecting the dots" with the mapsource route drawing tool, but there's no way to add the route itself to the proximity settings, so adding each waypoint could be very tedious. I suppose adding 2 or 3 waypoints in the appropriate location might provide enough coverage of the area depending on it's shape, but I was hoping someone could suggest a better way. Quote Link to comment
+IVxIV Posted May 23, 2005 Share Posted May 23, 2005 Someone once mentioned they mapped all the major potholes in their drive to work as proximity warnings Quote Link to comment
+park2 Posted May 23, 2005 Share Posted May 23, 2005 A buddy put all the red light cameras in Winnipeg in his. A little reminder to resist the temptation. Quote Link to comment
moonpup Posted May 24, 2005 Share Posted May 24, 2005 Someone once mentioned they mapped all the major potholes in their drive to work as proximity warnings That was me and living in New England you need to watch out for these things. Some are big enough to swallow your car whole Quote Link to comment
+Greymane Posted May 24, 2005 Share Posted May 24, 2005 moonpup, you exagerate. I have spent a great deal of time in New England and seldom have I seen a pothole that didn't have to break a car up into three or four bit-sized chunks. Quote Link to comment
+wickedsprint Posted May 24, 2005 Share Posted May 24, 2005 (edited) Use them for airspace warnings for general aviation flying if you don't want to pony up the $$ for a dedicated aviation handheld. I LIKE the idea mentioned above for the traffic cameras..that is brilliant! Edited May 24, 2005 by wickedsprint Quote Link to comment
+Greymane Posted May 24, 2005 Share Posted May 24, 2005 I assume you can set the radius on those (like you can in Memory-Map). If that is the case, they would be very useful for cache placement. I download the caches in the area and then set the proximity radius to 528 feet. This shows me where a cache could be placed without violating the placement criteria. (Although, you are out of luck for stages in multis.) Quote Link to comment
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.