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New Virtual/locationless Game?


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Posted (edited)

I like them fine. My problem with them is that they are difficult to organize in their present form. I'm sure this will be addressed in the new plan.

 

If they are not part of a game, are we still allowed to have fun? :laughing:

Edited by sbell111
Posted
If they are not part of a game, are we still allowed to have fun? :laughing:

I hope so. I also hope that the development for a solution for locationless caches wasn't a complete waste of time. We'll see.

 

Also, to keep your expecatations low, the new solution will be 10 times worse than the current solution. If it is better than that you should count your blessings :laughing:

Posted
Out of pure curiosity, will our cache couns drop by the number of LC's we've logged so far?

No. Why would it do that?

Just like benchmarks arent included in ones find count, I was just wondering if once LC's have their own area, they would no long be included in the cache count either.

Posted
It isn't a "game" but it is a solution for locationless caches. We still plan to have it ready by the end of May.
On May 3rd, a container of goodies was hidden by a someone outside of Portland, Oregon - in celebration of the removing of Selective Availability
Ya know, early May, say like May 3rd :laughing: would be a really swell birthday present for me :laughing: , um I mean geocachers all over, especially ones who like LC's. :rolleyes:
Posted
Out of pure curiosity, will our cache couns drop by the number of LC's we've logged so far?

No. Why would it do that?

Just like benchmarks arent included in ones find count, I was just wondering if once LC's have their own area, they would no long be included in the cache count either.

Benchmarks were never counted. Locationless caches were always counted.

 

Travel Bugs aren't in the total "find" count either.

Posted
Out of pure curiosity, will our cache couns drop by the number of LC's we've logged so far?

No. Why would it do that?

Just like benchmarks arent included in ones find count, I was just wondering if once LC's have their own area, they would no long be included in the cache count either.

Benchmarks were never counted. Locationless caches were always counted.

 

Travel Bugs aren't in the total "find" count either.

Since your in an answering mood. Will the new system allow tracking of them (will they count as 'finds')? Will exsisting LC & virts stay as is or be incoporated into the new system? I know you may not want to tip things off just yet, but those were a couple of questions I think many may be interested in.

Posted

I'm only speaking to the existing system and the fact that it will not change. Once the solution for locationless caches is launched we'll answer questions. Until then it would just be a string of questions that could be better explained in full at launch.

Posted
I'm only speaking to the existing system and the fact that it will not change. Once the solution for locationless caches is launched we'll answer questions. Until then it would just be a string of questions that could be better explained in full at launch.

Good enough, thats what I kind of figured.

Posted

Well all the same, thanks Jeremy for not changing the LC finds, I've enjoyed them as much as regular caches (sometimes even more than a park and grab regular) and was worried they might not count in the new system. Glad to hear that's not the case.

Posted
I don't like them much either...

 

..in their present form.

Heehee :D

I like them in their present form and hopefully in the future form.

 

Geocaching is more than searching for tupper..............keep yr eyes / mind open :ph34r:

Posted

I am learning alot about my area of the world from the locationless caches.Things I take for granted that not every one can enjoy.Little things that might not matter to most people.I sure dont look at things the same way now.I cant wait until they are back so I can submit one myself.I am hoping I will be imformed when they are back..

Posted
It isn't a "game" but it is a solution for locationless caches. We still plan to have it ready by the end of May.

Ok, we're into the homestretch of May... any closer? :D Would be nice to get some bugs worked out by Memorial Day weekend.

Posted (edited)

Although we have completed almost all of the functionality we have decided to hold off on the public release until June. Instead we plan to do some stress testing on the dev machine and run it by a smaller group of folks to provide some feedback to make sure we have a (more) solid release. We've done similar things in the past which has resulted in a better FAQ and general understanding of the project.

 

So no, I'm not meeting the deadline. Who gets the steak?

Edited by Jeremy
Posted

So no, I'm not meeting the deadline. Who gets the steak?

I'm too full from the first 10...someone else is gonna have to eat this one.

 

Just playin'. :D

Posted
It isn't a "game" but it is a solution for locationless caches. We still plan to have it ready by the end of May.

Will everyone get access to it when it comes out or will premium members get to "test out new game concepts we're working on"?

 

Thanks for the update Jeremy. I'd been wondering what had happend to the virtual/locationless update.

Posted
Although we have completed almost all of the functionality we have decided to hold off on the public release until June. Instead we plan to do some stress testing on the dev machine and run it by a smaller group of folks to provide some feedback to make sure we have a (more) solid release. We've done similar things in the past which has resulted in a better FAQ and general understanding of the project.

 

So no, I'm not meeting the deadline. Who gets the steak?

Can it be a swordfish steak? MMMmmm...

 

Stump - I think they'll keep it behind closed doors, meaning Premies can't get in right away. They'll probably try to have the volunteer reviewers see if they can break it first. But I'm just guessing at that.

 

/Homer: Mmmm... STEEEAAAakkkkk *garghhhhhhhhh*

Posted
Stump - I think they'll keep it behind closed doors, meaning Premies can't get in right away. They'll probably try to have the volunteer reviewers see if they can break it first. But I'm just guessing at that.

 

/Homer: Mmmm... STEEEAAAakkkkk *garghhhhhhhhh*

Well, the "subscribe" page does list this as a premium member benefit:

 

# The first to test out new game concepts we're working on. For example we gave members a first look at the benchmark hunting section before making it available to the rest of the community.

 

I can't remember it happening recently, perhaps it's time? "premium member only" features don't count as "being the first to test out new concepts".

Posted

Yes. The new functionality will only be available to Premium Members for a short amount of time. Some features will even be permanently for PM only.

Posted
Yes. The new functionality will only be available to Premium Members for a short amount of time. Some features will even be permanently for PM only.

Thanks, Jeremy.

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