colonelby Posted March 30, 2004 Share Posted March 30, 2004 Hye, I've been planning a HUGE (HUGE) multi cache. I've got 20-30 containers painted-up in camo colours and I'm looking for ideas that could really piss off a geocacher trying to get to the end. I've got some ideas but what do you think? Share ideas. Quote Link to comment
+Halden Posted March 30, 2004 Share Posted March 30, 2004 A 20 to 30 stage multi designed to anger your fellow cachers? Oh count me in Quote Link to comment
+briansnat Posted March 30, 2004 Share Posted March 30, 2004 (edited) Here's an idea. Try something else. You're gonna go through all that trouble to have maybe 2,or 3 people attempt it. Use that time and those containers to make 4 or 5 shorter multis. Edited March 30, 2004 by briansnat Quote Link to comment
colonelby Posted March 30, 2004 Author Share Posted March 30, 2004 Yah, I see your point. Still, do you have any ideas for annoying situations in a multi? Ex: Geocacher finds one cache and coordinates inside point to the other side of the river they're at. Quote Link to comment
+The Cheeseheads Posted March 30, 2004 Share Posted March 30, 2004 What would be kind of neat (and I'm sure someone's probably tried it before) is some sort of maze-like cache where each stage either has two or more sets of coordinates or a note saying something like "dead end". You'd have to find the one route that would get you from start to finish in the least steps, say five. Of course, if you're unlucky, you could end up hitting all 20. Personally though, I wouldn't waste my time on a 20-stage multi where I knew I'd have to go through all 20 stages. I hate loking for film containers in the woods already. 20 would be unbearable. Quote Link to comment
Keystone Posted March 30, 2004 Share Posted March 30, 2004 In my experience, overly complex multicaches form a disproportionate percentage of caches that are "temporarily disabled" for maintenance. The more stages you have, the greater the odds of a leaky, missing or plundered container. You'll need to respond to all the complaints saying "Stage 14 appears to be missing." Of course, Stage 14 will be the micro that's the farthest distance from the nearest parking. Unless you're willing to maintain such a monstrosity, don't place it. A five-stage multi can be plenty evil. Opposite sides of a river, top and bottom of a mountain, alternating sides of a ridgeline, etc. Quote Link to comment
colonelby Posted March 30, 2004 Author Share Posted March 30, 2004 I'm not using film containers, but that could really get someone angry. Your maze idea is good. I'll try to work that in to the multi. Thanks! Quote Link to comment
colonelby Posted March 30, 2004 Author Share Posted March 30, 2004 I'd be willing to maintain it for sure. I'd like to do something "out of the ordinary". Quote Link to comment
WH Posted March 30, 2004 Share Posted March 30, 2004 At each checkpoint, stash several micros within close proximity of the given coordinates. Only of of them has the coordinates for the next satge, the others can have a small note saying "Wrong. Try Again". Quote Link to comment
colonelby Posted March 30, 2004 Author Share Posted March 30, 2004 Door one, Door2, Door 3: Which one will you choose? WRONG TRY AGAIN! D'OH! Quote Link to comment
+Explicit Dank Posted March 30, 2004 Share Posted March 30, 2004 Sounds cool. What about a multi-path multi? Maybe an easy way, and a hard way... If you do decide to make this real long one, I'd be willing to donate some beanie babies maybe so that after they complete it, you could send em a prize, maybe make a special tag to put on the beanies that says that you've completed the biggest multi-2004 cache or something. Quote Link to comment
+Criminal Posted March 30, 2004 Share Posted March 30, 2004 Use a strong magnet and stick them to the very bottom of 20-30 dumpsters. When the dumpsters are emptied, the containers will stay behind. Then sit back and enjoy the logs that roll in. The point of hiding a geocache should be to take someone to someplace special. Do you have 20-30 special places? A geocache should be fun. Would you find that level of tedium fun? Just my 2 pennies.... Quote Link to comment
+Sparky-Watts Posted March 30, 2004 Share Posted March 30, 2004 I'm surprised no one has suggested the round-the-world in 80 stages multi yet....although, finding 79 other cachers to "adopt" or maintain your other stages might be tough...... Quote Link to comment
Toron Posted March 30, 2004 Share Posted March 30, 2004 Okay, I'll bite. I'm not saying this is a good cache idea, but it would fulfill your criteria. Use a combination of the maze idea and having each successive step be on the opposite side of a river (or top vs. bottom of a mountain, etc), but then have every other one be only about twenty feet apart. Nothing is more annoying than having to pack everything up and trundle about for twenty minutes just to get back to a place you had been an hour earlier. ie. cache one--east side of river two unpaved miles away from a decent crossing. cache two--west side of river two unpaved miles away from a decent crossing. cache three--east side of river about twenty or thirty feet away from cache one. cache four--well, you get the idea I also think you could achieve maximum annoyance by using the formula above but with the maze idea only being the first cache. ie--cache one--has two sets of coordinates. The first set sends you way out of the way, but then you're done. That is the end goal. The SECOND set, however, takes you to cache two from the previous example (the one across the river) and sets you on a string of fifteen or twenty following that pattern only to get to the last one and find the DEAD END message. You would have some people spend all day or even a couple of days getting to the end, and then they would have to post their logs next to someone talking about how it was a nice thirty minute cache and thanks for the quick jaunt. I mean, shame shame, what a naughty idea. Quote Link to comment
+Sparky-Watts Posted March 30, 2004 Share Posted March 30, 2004 Okay, I'll bite. I'm not saying this is a good cache idea, but it would fulfill your criteria. Use a combination of the maze idea and having each successive step be on the opposite side of a river (or top vs. bottom of a mountain, etc), but then have every other one be only about twenty feet apart. Nothing is more annoying than having to pack everything up and trundle about for twenty minutes just to get back to a place you had been an hour earlier. ie. cache one--east side of river two unpaved miles away from a decent crossing. cache two--west side of river two unpaved miles away from a decent crossing. cache three--east side of river about twenty or thirty feet away from cache one. cache four--well, you get the idea I also think you could achieve maximum annoyance by using the formula above but with the maze idea only being the first cache. ie--cache one--has two sets of coordinates. The first set sends you way out of the way, but then you're done. That is the end goal. The SECOND set, however, takes you to cache two from the previous example (the one across the river) and sets you on a string of fifteen or twenty following that pattern only to get to the last one and find the DEAD END message. You would have some people spend all day or even a couple of days getting to the end, and then they would have to post their logs next to someone talking about how it was a nice thirty minute cache and thanks for the quick jaunt. I mean, shame shame, what a naughty idea. I've suspected it all along, and this confirms it....there are some evil people in these forums!! Quote Link to comment
+briansnat Posted March 30, 2004 Share Posted March 30, 2004 You put 3 sets of coordinates in each stage. Two bogus and one correct. Or you can make it so that if the person chooses correctly all the way, the hunt is no more than 3-5 stages. But if they choose wrong, it could be as many as 20. This would be a tough one to put together, but may be fun for some people Quote Link to comment
+Sparky-Watts Posted March 30, 2004 Share Posted March 30, 2004 You put 3 sets of coordinates in each stage. Two bogus and one correct. Or you can make it so that if the person chooses correctly all the way, the hunt is no more than 3-5 stages. But if they choose wrong, it could be as many as 20. This would be a tough one to put together, but may be fun for some people I can see someone trying it and ending up in a bell tower with a .30-06......... Quote Link to comment
+woof n lulu Posted March 30, 2004 Share Posted March 30, 2004 Hye, I've been planning a HUGE (HUGE) multi cache. I've got 20-30 containers painted-up in camo colours and I'm looking for ideas that could really piss off a geocacher trying to get to the end. I've got some ideas but what do you think? Share ideas. My question would be WHY? Why would you want to piss off other geocachers? This is suppose to be something fun to do after a stressful week of being pissed off at work. You have the weekend for some challenging caching, not something that ends up being so aggrevating you wonder why you even bothered getting outta bed for.. Just my two cents, but I would much rather do one that brings about a surprisingly unusual conclusion. Quote Link to comment
+Sparky-Watts Posted March 30, 2004 Share Posted March 30, 2004 Just my two cents, but I would much rather do one that brings about a surprisingly unusual conclusion. I can see someone trying it and ending up in a bell tower with a .30-06......... Quote Link to comment
+woof n lulu Posted March 30, 2004 Share Posted March 30, 2004 Just my two cents, but I would much rather do one that brings about a surprisingly unusual conclusion. I can see someone trying it and ending up in a bell tower with a .30-06......... THAT would qualify as a surprising unusual conclusion Quote Link to comment
+bigredmed Posted March 30, 2004 Share Posted March 30, 2004 What would be kind of neat (and I'm sure someone's probably tried it before) is some sort of maze-like cache where each stage either has two or more sets of coordinates or a note saying something like "dead end". You'd have to find the one route that would get you from start to finish in the least steps, say five. Of course, if you're unlucky, you could end up hitting all 20. Personally though, I wouldn't waste my time on a 20-stage multi where I knew I'd have to go through all 20 stages. I hate loking for film containers in the woods already. 20 would be unbearable. We did something like that at our last cache bash. We had a puzzle cache on Lewsi and Clark trivia. The first coords were for a micro that had a question with 3 answers. If you answered correctly, you got the coords for the next step, otherwise, you got the coords for a mistake cache. Keep answering correctly and you move quickly to the end. It was fun to put together. Quote Link to comment
MOCKBA Posted March 30, 2004 Share Posted March 30, 2004 You put 3 sets of coordinates in each stage. Two bogus and one correct. I have a 2-stage cache which has a single-digit error in one of the coords for Pt. I. The erroneous coords are in a lake. The description asks to change one of the digits, and spells out the terrain in quite a bit more detail. The problem is, there are several valid solutions, all kind of neat destinations, all with identical containers hidden in the same way, but only one of them is the right one. Got a single find since September (with log containing words such as "grueling" and "hellacious"), plus a few finds of "false leads". But given the amount of snow we've got this winter, and overall 4.5 star terrain rating, I think it's a pretty good rate. Quote Link to comment
ju66l3r Posted March 30, 2004 Share Posted March 30, 2004 I had an idea for easter time where you would go to the woods and it would be the equivalent of an easter egg hunt. With all 20 of the eggs spread over about a 100x100 foot area. One of them would be right...the rest wrong but with some sort of clue as to what they need to find ("a fruit that does not rhyme", etc). The problem with some of the ideas so far (3 bogus, 1 correct coords) is that annoying just to be annoying tends to p!$$ people off. If it is a completely random distinction between choices, then there's no way a person will ever feel they *could* get a leg up on the game...and so they become angry or depressed about the whole thing. Something like the Lewis/Clark trivia above or directing clues as I just added gives them a feeling of hope in the face of futility...and that's all they need to cling onto and feel like they were champions for facing the adversity. Quote Link to comment
Pixie_Tracker Posted March 30, 2004 Share Posted March 30, 2004 We are working on one like ju66l3r mentioned... We want to use the plastic easter eggs you can buy that hold candy, etc. The idea is that each egg will contain a coordinate to the next leg of the hunt. When the final leg is reached, we were thinking about planting about 10 bogus eggs in the final location where 9 of them say "Nope, not this one!" or something like that. Then when Easter is over, we would just rename this to "Wild Goose Chase" cache and leave it there... Quote Link to comment
colonelby Posted March 30, 2004 Author Share Posted March 30, 2004 My question would be WHY? Why would you want to piss off other geocachers? This is suppose to be something fun to do after a stressful week of being pissed off at work. You have the weekend for some challenging caching, not something that ends up being so aggrevating you wonder why you even bothered getting outta bed for.. Let me say that again, I don't want to make cachers angry, this multi should represent a challenge. With random challenges and the occasional "out of the ordinary" cache locations. It may take more than a weekend..... Quote Link to comment
+Wreck Diver Posted March 30, 2004 Share Posted March 30, 2004 Hye, I've been planning a HUGE (HUGE) multi cache. I've got 20-30 containers painted-up in camo colours and I'm looking for ideas that could really piss off a geocacher trying to get to the end. I've got some ideas but what do you think? Share ideas. If you don't mind paying homage to another good idea gone bad, you can go hide three bricks with coordinates on them in an old brick yard that's filled with knee-high piles of bricks everywhere, similiar to The Claybanks cache in Massachusetts. Just make sure the coordinates are 80 feet off for the first brick and you too can have a whole slew of pissed off cachers spending hours searching bricks only to log DNFs. Quote Link to comment
adrianjohn Posted March 30, 2004 Share Posted March 30, 2004 I dont like large multi caches, four or five parts is about the maximum I would do. Recently a ten part cache appeared in the listings close to me, your cache idea may not be so simple but this one only took me a little study then I omitted the first nine parts and went straight to the final part, found it and logged it. I dont like being made to jump through too many hoops and will if I can go for the walk rather than be directed on what seems to me to be a pointless paper chase. I would rather exercise my body than my mind while caching. Quote Link to comment
+Team Flying Dachshund Posted March 30, 2004 Share Posted March 30, 2004 You could make put math problems, history problems and movie quizes in the caches like at http://www.geocaching.com/seek/cache_detai...d5-626e6e32985a Quote Link to comment
+NotNutts Posted March 30, 2004 Share Posted March 30, 2004 If you just want to make fellow cachers angry, just put a tub of night crawlers in the ammo can with the log (they actually melt in the heat!). Or put a micro inside an animal corpse. Also, for a variation on the river theme, use alternating north and southbound rest areas on a highway. Make that a PAY highway. And if you're going to use dead end coordinates, don't put a capsule saying 'dead end'. Just keep them guessing as to whether or not they missed it. All that said, I like a good, old fashioned 2-3 diff ammo can better than those micos. Tink-tink Quote Link to comment
+hikemeister Posted March 30, 2004 Share Posted March 30, 2004 Instead of 20-30 stages, which will be an immediate turn off to most geocachers, why not use 5 to 10 stages and take great care in developing the plan, including codes, false leads, difficult hiding, and challenging terrain. We did an 8-stage multi recently that is working great (4.5 / 4.5). After three weeks, there are several local teams working on it, but just one finder. He spend 6.5 hrs hiking in the final search. Another poor soul left a log about falling into a swamp and various other nasty adventures. If you want to check it out, the name of the cache is COMBAT. Quote Link to comment
+The Two Navigators Posted March 30, 2004 Share Posted March 30, 2004 Yah, I see your point. Still, do you have any ideas for annoying situations in a multi? Ex: Geocacher finds one cache and coordinates inside point to the other side of the river they're at. I'm not using film containers, but that could really get someone angry. Your maze idea is good. I'll try to work that in to the multi. Thanks! Perhaps you should try this one out then Both Sides of the River Or this one Sooner or Later - A Maze Quote Link to comment
+hikemeister Posted March 30, 2004 Share Posted March 30, 2004 Yah, I see your point. Still, do you have any ideas for annoying situations in a multi? Ex: Geocacher finds one cache and coordinates inside point to the other side of the river they're at. I'm not using film containers, but that could really get someone angry. Your maze idea is good. I'll try to work that in to the multi. Thanks! Perhaps you should try this one out then Both Sides of the River Or this one Sooner or Later - A Maze In the cache I referred to (COMBAT), it appears that the 8th stage is just 0.2 miles away from the 7th stage. However, there is no way to walk directly from stage 7 to 8, as one soon discovers. You have to hike back to the car (about 3 miles), drive down the road, park, hike another mile......etc. Quote Link to comment
+Enspyer Posted March 31, 2004 Share Posted March 31, 2004 (edited) Perhaps you could hide 3 or 4 different multi-caches that are connected somehow. For example, you should to find something in the first one before going to the second one. I used the word should because it would be possible to find the second one without the help from the first one, but you would have a handy map or clue page. I wouldn't really be interested in any of these, however, but that's just because I'm too easily frustrated. A 20-30 step multi would drive me insane. It would probably be the only white cache in on its closest caches page. You should definately warn cachers on the cache page though, because I would be really frustrated if I went out expecting a 3-4 step multi and I was faced with the giant you are suggesting. I like the Easter Egg idea. Those eggs really hold up. We have a giant egg hunt in my yard with 400+ plastic eggs each year. Every time a few eggs are not found, but they turn up months later in perfect condition, right where they were hidden. (This is excepting the ones with chocolate in them, but since there shouldn't be any food in Geocaches that isn't a factor). Is this idea up for borrowing/revising? Edited to change ideas for more clarity. Edited March 31, 2004 by Enspyer Quote Link to comment
+bigcall Posted March 31, 2004 Share Posted March 31, 2004 If you are trying to piss people off intentionally , I wouldn't be too surprised at a little reprocity. I'm thinking fake logs saying that stages are missing - continually would be in order. Turn about is fair play after all. Quote Link to comment
+Logscaler and Red Posted March 31, 2004 Share Posted March 31, 2004 I have a one stop cache out that has ticked several people off. The cache is about 100 feet off a gravel logging road. About 10 miles from the asphalt. You can stand on a side road and see the cache container. On the other side of a 10 foot high Elk Proof fence. To get the cache, you have to drive back 10 miles to the asphalt, 5 miles East to a USFS compound fence entrance and then about 11-12 miles back into the cache on dirt and mud roads. And hope to not get lost in the maze of roads. I also have out a large projection only cache. 15 miles from front to back with 11 stops along the way. logscaler. Quote Link to comment
+idratherbehiking Posted March 31, 2004 Share Posted March 31, 2004 You could make put math problems, history problems and movie quizes in the caches like at http://www.geocaching.com/seek/cache_detai...d5-626e6e32985a If you want to try one with math problems check this one out. http://www.geocaching.com/seek/cache_detai...d5-2a0e55c11ea1 Quote Link to comment
colonelby Posted April 1, 2004 Author Share Posted April 1, 2004 Hye, What about using some weird math formula, m= (x1+x2) , (y1+y2) ( -------) (------) ( 2 ) ( 2 ) Midpoint formula for a line, could use that somehow. Quote Link to comment
+joefrog Posted April 1, 2004 Share Posted April 1, 2004 (edited) I've done one with two paths -- 6 stages on one path, and five on the other. Only ONE path is correct, the other is a dead end. (edit: this one is not mine, but one I completed! I can't claim one this good) One of mine has you doing all kinds of math -- adding this, counting that, multiply by so-and-so... and if you get the coords right, you move about 30 feet. Edited April 1, 2004 by joefrog Quote Link to comment
Jamethiel Posted April 1, 2004 Share Posted April 1, 2004 Some evil ideas: Have two containers at every spot. One has coordinates that take you to a dead end, the other has good coordintates that further you to the cache. We did a cache like this once and (lucky for us the steps were within a few hundred feet of each other) had a lot of fun. We also completed the 12 Step Program. In which every step required math, wits or endurance. And usually some combo of the three. Our Six Pack multi has one step that has been likened to following us on a shopping expedition as it takes you to all sorts of signs and makes you count the number of letters in the name to get the numbers for the coordinates of that step. None in a decent order. Just drive all over town to find your numbers. We were lucky they weren't asking for step coordinates backwhen that one was placed. I think Dean would have given up on it if he had had to submit them. And finally- my Marcel's Cache takes you to 4 memorials in Missoula and then to a park that is directly across the river from the town of Lolo, but which is only accessable if you go back to Missoula and go in the really long way through a bunch of suburbs. That one is catching folks since they see it's proximity to our Lolo caches and just head our way! Very evil. just some examples. -Jennifer Quote Link to comment
+canadazuuk Posted April 1, 2004 Share Posted April 1, 2004 keep people walking between the same two points a mile apart for several hours, that ought to do it... Quote Link to comment
+Nurse Dave Posted April 1, 2004 Share Posted April 1, 2004 All I know is I'd be looking for the ebay listing of the final coord posted by the FTF. Quote Link to comment
+Puzzzler Posted April 2, 2004 Share Posted April 2, 2004 With that many containers you could set up a race course with two paths. Then two teams could come to the first point together, then split along the two separate paths and race to the end. I've only ever seen one other cache set up to do this. Quote Link to comment
+UncleRMC Posted April 2, 2004 Share Posted April 2, 2004 I have actually been working on a 10 cache multi. Once I started putting it on paper and thought about how *I* would feel about doing it I changed my mind. Instead I have decided to have 9 traditional caches where each would contain a portion of the coord's needed to find the 10th cache. This way I can take geocachers on the journey I had planned, but they get 10 finds instead of 1. Does that make sense? Quote Link to comment
+Wreck Diver Posted April 2, 2004 Share Posted April 2, 2004 What about using some weird math formula, m= (x1+x2) , (y1+y2) ( -------) (------) ( 2 ) ( 2 ) Midpoint formula for a line, could use that somehow. That's already been silently exploited in the Vesica Piscis cache where a tenth of the trial is just trying to figure out how the heck to get started. Quote Link to comment
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