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Proximity Guideline


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Posted

I have been wondering, on the "Hide A Cache" page of the website, we could have an automatic coordinate checker for hiding a cache. It would check if there were any cache finals nearby, and report Yes or No. It would save much time asking the reviewer, and getting a "Your cache is too close to x cache!" then making new coords, and asking again. or we could remove proximity guideline altogether.

Others Thoughts? Please Comment

 

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Posted

This has been suggested regularly in the past.

 

Shortly it will never be implemented as it would be used to figure out all hidden final waypoints for unknown, multi, letterbox hybrid and Wherigo caches. 

Now the map shows the location location of traditional caches of course. And visible final waypoints if I remember correctly.

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Posted

Nice idea but the check is already automated. Reviewer is required only for checking that you are not trying to locate those final coordinates with abusive checks.

Posted
36 minutes ago, arisoft said:

Nice idea but the check is already automated. Reviewer is required only for checking that you are not trying to locate those final coordinates with abusive checks.

 

So automate checking for abusive checks. If suspicion of abuse give a warning. If the warning is ignored remove their hiding privileges for a time and prevent them from claiming a find. 

 

This can be solved and should not be the reason to not improve. Nothing will be perfect and prevent cheating, heck people cheat today. They could just claim the find skip the signing. Might get caught might not. 

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Posted
4 hours ago, MNTA said:

So automate checking for abusive checks. If suspicion of abuse give a warning. If the warning is ignored remove their hiding privileges for a time and prevent them from claiming a find. 

So if I understand what you're saying, I should be sure to use my free sockpuppet accounts to battleship locations with the automated location checker, to make sure that my real account isn't locked. Right?

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Posted
4 hours ago, niraD said:

So if I understand what you're saying, I should be sure to use my free sockpuppet accounts to battleship locations with the automated location checker, to make sure that my real account isn't locked. Right?

really sounds like a lot of work for nothing to me.  They can do this on the checkers now so should get rid of checkers too?

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Posted
1 hour ago, MNTA said:

They can do this on the checkers now so should get rid of checkers too?

Not really. Sure you can "battleship" co-ords on the checkers but mostly you have to get the absolute correct co-ords to get a tick and anything other than a tick tells you nothing, and the checkers time you out after 10 tries; whereas the proposed solution would allow you to eliminate a ~81,000 m^2 area for every negative attempt and therefore allow you to quickly zoom into the correct co-ords.

 

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Posted
1 hour ago, MartyBartfast said:

Not really. Sure you can "battleship" co-ords on the checkers but mostly you have to get the absolute correct co-ords to get a tick and anything other than a tick tells you nothing, and the checkers time you out after 10 tries; whereas the proposed solution would allow you to eliminate a ~81,000 m^2 area for every negative attempt and therefore allow you to quickly zoom into the correct co-ords.

 

 

Um yes they could if motivated to do so. Specially with third party checkers. They could automate the attack on the checkers to determine the coordinates. Yes it is time consuming and not worth it to me but it could be done. Just like creating sock puppet accounts to battle ship. So why the opposition to improve things? I don't get it. 

 

I noticed the same issue as the OP and frankly because of it I do not enjoy the process of hiding a cache. All of this to prevent cheating. Seems like a lot of work to game the game when all they need to do is declare a found it log and move on if the smiley is that important to them. Or they can beg the CO for hint after hint after hint till they figure it out.  All the stories of battle shipping I hear here seems like it was a solution to solve impossible puzzles which were designed to be nearly unsolvable. For me those go to my ignore list. You can not find them all. 

Posted
3 hours ago, MartyBartfast said:

Not really. Sure you can "battleship" co-ords on the checkers but mostly you have to get the absolute correct co-ords to get a tick and anything other than a tick tells you nothing, and the checkers time you out after 10 tries; whereas the proposed solution would allow you to eliminate a ~81,000 m^2 area for every negative attempt and therefore allow you to quickly zoom into the correct co-ords.

Anyone who does that is only cheating themselves.

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