+Mangatome Posted February 24 Share Posted February 24 Hi all! Following the very prolific thread Feature List, I would like to fork some attention to the process of UX research for Wherigo 2. We have seen that a lot of ideas, desires and frustrations exist in the community, and I believe that as a community, our first step should be to gather these thoughts and feelings a bit systematically, in order to understand ourselves a bit better and to help us prioritize and organize. To that end, I'm proposing a process called user experience research or just user research. There are various tools and methodologies that we could use for this but for simplicity I think we should begin by surveying the community of Wherigo enthusiasts using one or two surveys that will aim at understanding what works and what doesn't in v1, see how people use players and builders, what the relationship is with programming, etc. This will get us a wide spectrum of thoughts. It would also be nice to prepare some more in-depth live interviews with some users, in order deepen our understanding of the whole experience of Wherigo. From these, I would like to eventually get to a few user personas which are, in a nutshell, characters that represent user types. I think we implicitly have two types, Wherigo players and Wherigo authors, but these are too broad and I suspect there are going to be sub-types (e.g. casual author, player who only plays in groups...) that are crucial to identify. I'm starting this thread to get some help with this process. The first step would be to design some surveys (suggestions appreciated!) and later we'd need help to disseminate them among the community. Quote Link to comment
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