+Repmul Posted July 8, 2021 Posted July 8, 2021 I am trying to set up a multi-choice question, where one of the possible choices is the player's name. Is there a way to set up Player.Name or any other variable as a possible choices? Quote
+Hügh Posted July 8, 2021 Posted July 8, 2021 (edited) The builders might have trouble accomplishing this, but it is still possible by editing the Lua directly. require "Wherigo" ZonePoint = Wherigo.ZonePoint Distance = Wherigo.Distance Player = Wherigo.Player cartExampleCartridge = Wherigo.ZCartridge() cartExampleCartridge.Id = "52928615ce751b7cf4d3ebf7b7cd8090" cartExampleCartridge.Name = "Example Cartridge" cartExampleCartridge.Activity = "TourGuide" cartExampleCartridge.Version = "" cartExampleCartridge.Company = "" cartExampleCartridge.Author = "" cartExampleCartridge.TargetDevice = "SmartPhone" cartExampleCartridge.TargetDeviceVersion = "0" cartExampleCartridge.BuilderVersion = "WWB 0000.3.2019.09.16.174037" cartExampleCartridge.StateId = "1" cartExampleCartridge.CountryId = "2" cartExampleCartridge.Description = [[]] cartExampleCartridge.StartingLocationDescription = [[]] cartExampleCartridge.Visible = true cartExampleCartridge.Complete = false cartExampleCartridge.UseLogging = false cartExampleCartridge.CreateDate = "5/19/2021 04:23:23 AM" cartExampleCartridge.PublishDate = "1/1/1970 01:00:00 AM" cartExampleCartridge.UpdateDate = "7/8/2021 07:52:46 PM" cartExampleCartridge.LastPlayedDate = "1/1/1970 01:00:00 AM" cartExampleCartridge.StartingLocation = Wherigo.INVALID_ZONEPOINT zinputexampleQuestion = Wherigo.ZInput(cartExampleCartridge) zinputexampleQuestion.Id = "922332dde2e64a2b74deb2ba1afd1b35" zinputexampleQuestion.Name = "exampleQuestion" zinputexampleQuestion.InputType = "MultipleChoice" zinputexampleQuestion.Choices = { -- <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< "Alice", -- Notice how I have just used Player.Name "Bob", -- (with some additional text concatenated around it) "Charlie", -- as one of the options of the multiple-choice ("Or, maybe " .. Player.Name) .. "?" -- question. } -- <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< zinputexampleQuestion.Text = "What is your name?" zinputexampleQuestion.Visible = false function cartExampleCartridge:OnStart() Wherigo.GetInput(zinputexampleQuestion) end return cartExampleCartridge This produces the desired effect (the default player name in Webwigo is "[Unknown]") If you're using a builder, you could probably add an "Author Script" that sets up the ZInput, and later when you want to prompt for the question you could use a "raw Lua statement" to trigger the question. Edited July 8, 2021 by Hügh 1 Quote
+Repmul Posted July 8, 2021 Author Posted July 8, 2021 OK, so how do I set this up as an "Author Script" within URWIGO? Quote
+Forest-Ghost Posted July 14, 2021 Posted July 14, 2021 I created a cartridge that demonstrates how to use custom choices in urwigo. There are two examples. Question one uses player.name. Question two uses a variable to set the input choice. Download the source code and change the extension to .zip: https://www.wherigofoundation.com/cartridge/cartridge_details.aspx?wg=WG1GB 1 Quote
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