+cache-amount Posted August 17, 2019 Share Posted August 17, 2019 I'm trying to create a Wherigo with more than 15 zones. I want to activate and deactivate those zones based on proximity (or exiting other zones). Waht instructions will do and where do I have to put them? cache-amount Quote Link to comment
Ranger Fox Posted August 18, 2019 Share Posted August 18, 2019 All zones have a set of events associated with them: - Proximity: the player gets within a certain distance of the zone - Enter: the player enters the area a zone encloses. Please note some player apps, particularly the Garmin ones, simplify things to save on resources, making all zones a single point. For those player apps, entering a zone means zeroing out, and that's difficult to do. - Exit: the player leaves the space enclosed by the zone - Distance: a longer distance from the zone, this is not used that often in favor of proximity. This is typically done when the player goes out of a certain range from the zone. You can find these on most builders. Kit always uses proximity and, unlike the other builders, does not give you a choice about which to use. To do what you're asking, just look for the proximity event in your builder app of choice. You can choose what to do when someone gets within proximity to one of your zones. Please be aware that if you choose to display messages or questions one after the other, you need to latch onto those things' events. For example, if you put messages one after the other on proximity, each message will display within milliseconds of each other. Instead, you'd create one message on proximity and then, in that message's properties, use the event when someone dismisses/closes the message. This tells Wherigo not to display messages on after the other, but to wait to display the next message after the user has dismissed the preceding one. The same goes for inputs: to test a user's answer, you use the input's event for when the user answers the question. Does all that make sense? Quote Link to comment
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