Jump to content
Sign in to follow this  
Followers 17
The Snowdog

Augmented Reality Caches

Recommended Posts

6 hours ago, redsox_mark said:

On my own AR cache, on my iphone, the characters are always the same size.     Same on my wife's Android.   But on a friend's Android, the characters got larger closer to the waypoint.

 

In the app settings. I think ARKit is only available on newer iPhones (7 or better?). On older iPhones, Legacy is the only available mode.

Share this post


Link to post
7 hours ago, redsox_mark said:

But on a friend's Android, the characters got larger closer to the waypoint.

 

Not sure if this answers the question or not, but while in the experience, tap on the menu (3 dots upper-right-hand corner), and you have 3 choices - ARCore, ARLite, and No AR. With each, the character behaves differently. With No AR, characters are fixed in position and size. With ARLite, they are fixed in size, but tend to move around as you move your device around. With ARCore, they move around and tend to change size as you move your camera forward and back.

Share this post


Link to post
3 minutes ago, Team Christiansen said:

 

Not sure if this answers the question or not, but while in the experience, tap on the menu (3 dots upper-right-hand corner), and you have 3 choices - ARCore, ARLite, and No AR. With each, the character behaves differently. With No AR, characters are fixed in position and size. With ARLite, they are fixed in size, but tend to move around as you move your device around. With ARCore, they move around and tend to change size as you move your camera forward and back.

 

Does the same apply to TaleBlazer?

Share this post


Link to post
19 minutes ago, icabrian said:

 

In the app settings. I think ARKit is only available on newer iPhones (7 or better?). On older iPhones, Legacy is the only available mode.

 

Ok thanks.   My iPhone is a 5s, so Legacy only.   My wife's Android is also an older one (Samsung S5 mini).   My friend who had the variable sized character experience has a new device, the app also asked him to download something else (maybe ARKit).  

 

 

Share this post


Link to post
2 minutes ago, coachstahly said:

 

Does the same apply to TaleBlazer?

 

No. As far as I know, a game maker has no ability to adjust what is seen in the heads-up view. It only shows dots and name for approximate location of the 4 closest characters, a statement of how many other characters there may be, a compass, a button to rescan for characters, and a button to close the heads-up view, all superimposed over your camera's view. No ability to have a cartoon character float across your camera screen.

Share this post


Link to post
12 minutes ago, Team Christiansen said:

 

Not sure if this answers the question or not, but while in the experience, tap on the menu (3 dots upper-right-hand corner), and you have 3 choices - ARCore, ARLite, and No AR. With each, the character behaves differently. With No AR, characters are fixed in position and size. With ARLite, they are fixed in size, but tend to move around as you move your device around. With ARCore, they move around and tend to change size as you move your camera forward and back.

 

I don't see these options on my iPhone (5s).

Share this post


Link to post
On 6/22/2018 at 11:03 AM, speakers-corner said:

My mobile / cell phone (Samsung S3) doesnt support any of the apps on offer which means I cant take part. Therefore all AR-Caches will go on my ignore list.

Not sure about the other apps/services, but on the metaverse webpage, you can run experiences on any web browser such as Chrome

Share this post


Link to post
On 6/16/2018 at 12:35 AM, Team Christiansen said:

Yay!! Finally, my TaleBlazer AR cache just got published.

 

Are hiders free to create these types of caches now or are they still under special testing by GS? Thanks in advance.

Share this post


Link to post

You can create them and publish them but there's currently no guarantee that they'll keep them around after the end of the time frame they mention.

  • Helpful 1

Share this post


Link to post
2 hours ago, rb9228 said:

Not sure about the other apps/services, but on the metaverse webpage, you can run experiences on any web browser such as Chrome

 

No, they'll still prompt to open (or download) the app. The experiences themselves can't be run in-app.

Share this post


Link to post

So my AR cache was published on Sunday, and feedback from usability is quickly rolling, via message and logs.  I really think that HP Reveal needs some usability tweaking. It took a while to get used to the fact that tapping an aura in the list does nothing except show you the tracking image, and the list is otherwise irrelevant other than to show you what the camera will recognize. "Following" is a weird way to make an aura viewable, but I can understand it if you think not of individual auras, but as auras belonging to a 'campaign' (which can be publicly discoverable or via private direct link) so if you follow a campaign you can automatically see/scan all its auras. They need to make the camera button more universal - people are on different pages not sure at all how to get the scan view to work, since that button is only available on the very top level view...  gah.

 

And, Metaverse should make launching an external app more seemless. Can't get it work on iOS at all, and the web view blocks some web functionality, like entirely nullifying links that 'open in a new window'. I have to force-tap on the link and slide up in order to get iOS options to do anything with the link including opening it in Safari - then it'll trigger the app load.

 

Lots of usability feedback to take back to the app devs.

Share this post


Link to post
1 hour ago, thebruce0 said:

So my AR cache was published on Sunday, and feedback from usability is quickly rolling, via message and logs.  I really think that HP Reveal needs some usability tweaking. It took a while to get used to the fact that tapping an aura in the list does nothing except show you the tracking image, and the list is otherwise irrelevant other than to show you what the camera will recognize. "Following" is a weird way to make an aura viewable, but I can understand it if you think not of individual auras, but as auras belonging to a 'campaign' (which can be publicly discoverable or via private direct link) so if you follow a campaign you can automatically see/scan all its auras. They need to make the camera button more universal - people are on different pages not sure at all how to get the scan view to work, since that button is only available on the very top level view...  gah.

 

And, Metaverse should make launching an external app more seemless. Can't get it work on iOS at all, and the web view blocks some web functionality, like entirely nullifying links that 'open in a new window'. I have to force-tap on the link and slide up in order to get iOS options to do anything with the link including opening it in Safari - then it'll trigger the app load.

 

Lots of usability feedback to take back to the app devs.

 

May I ask how long a go you sent it in to be reviewed?

 

I sent in mine 2 weeks ago, and haven't heard anything back yet, so I am now wondering if that is standard, or my cache has been "misplaced" in the queue. :)

 

The main reason for asking is that I made my AR as the bonus of a series of traditionals, as that seemed to be the best way to incorporate WPs in Metaverse, and wanted to release them at my event last week, which I was glad I did, as I took the QR for the AR cache with me, and was able to help everyone at the event with the app, but that means that they have logged a cache not yet released, and now people who was not at the event have started logging the traditionals, and I am now wondering if I should disable the traditionals, until the AR is released.

Share this post


Link to post

There could be any number of reasons why it's taking time. Anywhere from discussion about some content at the highest level of HQ, to a reviewer just being intentionally apathetic about publishing it. Who knows. If you're trying something new, it could a bit longer; reviewers will often chat with each other and share opinions before making a call, knowing that their decision could cause repercussive headaches in the future ;P  Mine was published in a couple of days, but I also made sure it had everything that was needed, I tested it, provided all the information I could for the reviewer, checked a couple of things even before creating the listing, etc.

 

If you're really curious you could contact one of your local reviewers and find out if they have any insight about the publication schedule. (respectfully, humbly, and willing to step back if you don't get the answer you're hoping for - otherwise you could put yourself in their 'bad books' :ph34r:)

 

A couple of weeks seems unusually long. Personally, I'd do the latter and shoot a message to a reviewer and find out if there's anything specifically that's bottlenecking the review, or anything I could change to make it approved more smoothly?

Share this post


Link to post
33 minutes ago, thebruce0 said:

There could be any number of reasons why it's taking time. Anywhere from discussion about some content at the highest level of HQ, to a reviewer just being intentionally apathetic about publishing it. Who knows. If you're trying something new, it could a bit longer; reviewers will often chat with each other and share opinions before making a call, knowing that their decision could cause repercussive headaches in the future ;P  Mine was published in a couple of days, but I also made sure it had everything that was needed, I tested it, provided all the information I could for the reviewer, checked a couple of things even before creating the listing, etc.

 

If you're really curious you could contact one of your local reviewers and find out if they have any insight about the publication schedule. (respectfully, humbly, and willing to step back if you don't get the answer you're hoping for - otherwise you could put yourself in their 'bad books' :ph34r:)

 

A couple of weeks seems unusually long. Personally, I'd do the latter and shoot a message to a reviewer and find out if there's anything specifically that's bottlenecking the review, or anything I could change to make it approved more smoothly?

 

Thank you, that was exactly the information I needed. You sent it in after me, and got it published, so something must be up with mine, either they are debating whether it lives up the rules, or they misplaced it somewhere in their system. :)

 

I have a feeling they might be discussing the whole "AR as a bonus cache" deal, otherwise I can't see anything I have done different than the ones already published. The AR game and cache description are both in English, and I have made a note on how the AR game works, so I think that is the only thing that can be holding it back.

 

Will give my reviewers a mail in the morning!

Share this post


Link to post
On 7/3/2018 at 4:55 AM, rb9228 said:

 

Are hiders free to create these types of caches now or are they still under special testing by GS? Thanks in advance.

 

Yes, TaleBlazer is on the accepted list, along with HP Reveal, and Metaverse. Currently, they are the only 3.

Share this post


Link to post
On 7/3/2018 at 8:42 AM, thebruce0 said:

And, Metaverse should make launching an external app more seemless. Can't get it work on iOS at all, and the web view blocks some web functionality, like entirely nullifying links that 'open in a new window'. I have to force-tap on the link and slide up in order to get iOS options to do anything with the link including opening it in Safari - then it'll trigger the app load.

 

 

I'm android only, but would like to understand the experience on iOS.  Do you mean its hard to launch the Metaverse app from a link on a cache page when using an iPhone?

Share this post


Link to post
16 hours ago, TravelingGeek said:

I'm android only, but would like to understand the experience on iOS.  Do you mean its hard to launch the Metaverse app from a link on a cache page when using an iPhone?

 

If the link is the one that is intended to automatically open the Metaverse app, then there should be no problem. Whether it's a QR/url for a group or a single experience. If it doesn't open in the app then there might be an issue with the app installation.

 

My comment was referring to the other direction - using the webview scene in Metaverse, the links are much more sandboxed - I don't know if it's the target="_blank" to open in a new tab/window or if it has to do with the app launching other apps, but some links do nothing when you tap them. In mine the web view links to the launcher url for the HP Reveal aura, but tapping it normally does nothing (people either need to manually type the url in a browser, or force push and get iOS to handle the element).  It's fine they don't show the URL in the scene, that makes the experience more seemless, but they should block functionality; if anything they should provide some form if interception notice (in this case, maybe something like 'would you like to open this link in an external browser?' if it's not a link that just navigates in the same window).

Share this post


Link to post

As an owner of 3 AR-caches I am wondering when will we get to know the results/descision concerning the future of AR in geocaching. Will the evaluation of the accumulated data begin at the end of the trial phase (and maybe take another week or so) or will we get the result that day?

Share this post


Link to post
9 minutes ago, St.Jocosa said:

As an owner of 3 AR-caches I am wondering when will we get to know the results/descision concerning the future of AR in geocaching. Will the evaluation of the accumulated data begin at the end of the trial phase (and maybe take another week or so) or will we get the result that day?

Looks like it will be sometime on or after September 6th, 2018:

 

https://www.geocaching.com/help/index.php?pg=kb.chapter&id=127&pgid=921

Share this post


Link to post

That page has a link to some Signal the Frog clipart. Didn't notice that before.

  • Upvote 1
  • Helpful 1

Share this post


Link to post
6 minutes ago, Vooruit! said:

That page has a link to some Signal the Frog clipart. Didn't notice that before.

I assume, those were added lately. ;)

Share this post


Link to post

They're way too corny for my taste, no way I'll add them to my AR caches anyway. :P

Share this post


Link to post

So in the guidelines for augmented reality caches it says:

 

Quote

We suggest to avoid placing AR caches near the location of Mega-Events or other large events, as AR experiences might not work well when multiple people are attempting to view the same AR experience.

 

But, whaddayaknow, 8 out of 10 lab caches of (of all events!) Going APE 2018 (GC7HJBN) are a Metaverse experience. I guess it really is just that: a suggestion.

Share this post


Link to post
Posted (edited)
4 hours ago, Vooruit! said:

So in the guidelines for augmented reality caches it says:

 

 

But, whaddayaknow, 8 out of 10 lab caches of (of all events!) Going APE 2018 (GC7HJBN) are a Metaverse experience. I guess it really is just that: a suggestion.

I will be going and am looking forward to trying them out!

 

The lab caches you mention won't be violating the Hide a cache 2.20 Help Center rules you are quoting, because those rules don't apply to lab caches. Instead, the rules found at Hide a cache 2.6 apply:

 

Quote

Lab Caches are an experimental cache type. They are often at Mega-Events, and to find out if you might be near a fun Lab Cache experience check out this list.

 

Because the 2.20 caches are still experimental they can be included as 2.6 lab caches at Mega-events. They will only available during the event, introducing more people to the cache type helping GS with its evaluation.

Edited by Team Christiansen

Share this post


Link to post
On 8/8/2018 at 7:20 AM, Vooruit! said:

That page has a link to some Signal the Frog clipart. Didn't notice that before.

That wasn't there when I created my AR caches. Maybe that's an indication GC may keep them around. I hope so. I've made 15 but with the Arizona heat and them being on a trail, not getting a lot of activity after the initial finds. 

 

It would be nice if GC surveyed the CO's of the AR caches and not just those that went for them. 

Share this post


Link to post

Am I just imagining it or did HQ quietly extend the deadline till March 2019? I thought it was about Sept. 6 of this year (today).

Am I imagining that?

 

From June 06th, 2018 to March 06th, 2019 you can submit a Mystery Cachefor review that requires the finder to use an Augmented Reality (AR) app to find the cache. This is an experiment to see how the geocaching community will use AR technology. At the end of this time period, Geocaching HQ intends to grandfather published AR caches. Any caches published within this experiment may be archived at a later date by Geocaching HQ if circumstances change.

Edited by Max and 99

Share this post


Link to post
On 8.9.2018 at 6:45 AM, Max and 99 said:

Am I just imagining it or did HQ quietly extend the deadline till March 2019? I thought it was about Sept. 6 of this year (today).

Am I imagining that?

 

From June 06th, 2018 to March 06th, 2019 you can submit a Mystery Cachefor review that requires the finder to use an Augmented Reality (AR) app to find the cache. This is an experiment to see how the geocaching community will use AR technology. At the end of this time period, Geocaching HQ intends to grandfather published AR caches. Any caches published within this experiment may be archived at a later date by Geocaching HQ if circumstances change.

absolutely not imagining...

I was in a big hurry to get my AR-Cache GC7X9AZ published just before the deadline....

Share this post


Link to post

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  
Followers 17

×