Has anyone had issues recently with the WhereYouGo app on the Android phone automatic prompting the user to scan the QR codes? I had a couple of recent finders on my Wherigos that were struggling with this issue and were led to believe that they had to look for QR codes in several of the stages in my Wherigo. I don’t use QR codes in any of my Wherigos. I know the Wherigo app for the iPhone doesn't have the QR code scan capability so there's no issue there. Thanks in advance!
There is already a thread discussing this:
In general I think it is a nice idea to be able to add QR codes (and other new possibilities) to the gameplay but the problem today is indeed that other playes (iOS and/or Geooh Live) do not currently support it and ideally the activation of this feature should be controlable by the cartridge as to not to confuse the users (novice users mistake the player feature for the QR scanning as a part of the specific cartridge...). Of course that will not