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Save file access


Stompy&Stampy

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If multiple wherigos are written is there a way to let wigo2 access the save file for wigo1 to check varibles for choices the player made to influance wigo2? Hope that makes sence.

If not i guess the only other way to do it is with a passcode encoding the variables but this is clunky and not good if people lose the code etc.

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At this time, it is not possible for one cartridge to access the state of another one. I do have an idea about how to do this as it's tied up with my multiplayer idea. While what you are asking is not multiplayer, it's all about saving certain value to a central online location and scoping them so other cartridges an author created can access the player's data. Anyway, that's for way in the future. 

For now, I would suggest what you were already thinking of: a password system. 

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