+formicaPL Posted January 22, 2015 Share Posted January 22, 2015 Hi, I ran into a strange feature of emulator I have no idea what I am doing wrong or if I'm doing something wrong. Here's the situation (I'll try to describe it as clearly as I can): 1. I have three zones: A - big zone (it's a forest in the game), B and C - small zones that are inside A (not intersecting with each other though) 2. At the beginning A and B are active, C is inactive 3. When I enter A, the location list shows "A,B". 4. When I enter B, it is still the same: "A,B". Then I am talking with a character and the zone C becomes active (location list: A,B,C) 5. I go to zone C - event OnEnter changes the zone A to inactive (location list: B,C), then event OnExit changes A back to active (location list: A,B,C) So far everything works fine and as expected. 6. But after that active->inactive->active toggling, when I enter zone B, zone A disappears from the location list and after exiting B it comes back. And that - I cannot explain in any way... It works like that on the emulator - on an Android app it works fine (zone A doesn't disappear there). Any ideas? Quote Link to comment
+charlenni Posted January 31, 2015 Share Posted January 31, 2015 Sorry for the late answer. It would be nice to see a piece of code. The OnEnter and OnExit event codes in Lua would be great. Best regards Dirk (Charlenni) Quote Link to comment
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